Jonathan_S wrote:You say that, but at least by the Mk31 (Manticore's fairly new extended range CM for those of you who don't have all the missile designations memorized ) it's got the same 75 second run time as an Extended Range Missile running at full power; more than the 60 seconds of full power that single drive missiles had during the first war with Haven.MaxxQ wrote:OTOH, that is *exactly* how countermissiles work. Even though they are much smaller than regular missiles, their wedge is extremely overpowered in order to generate a wedge big enough to take out a missile. That's also why a CMs run-time is so short - the wedge is *so* overpowered, it burns out the nodes much quicker.
For a full power shot, it doesn't burn out quickly at all
I'm assuming though that CM drives can't be stepped down to 50% power for 3x endurance. (Otherwise with Viper dogfighting missile would outrange Havenite LAC missiles; instead of the other way round. But we were told it doesn't when we saw it first used against them).
Heck based on some number crunching I did a while ago I'm fairly sure that even as far back as HMS Fearless at Basilisk the CMs had a 60 second runtime; attack missiles only last longer because they're normally fired at 50% power.
Not quite correct.
The nodes of current generation Manty CMs have profited from the same general RMN R&D as brought us the Mk 14 shipkiller, the MDM and the improved beta nodes of the Shrike. That is, all of the nodes in question are tougher and have more endurance than their predecessors had, extending node life and/or power levels (but not both; endurance and power [i.e., accel] have always been a tradeoff), which explains the greater endurance of the Mk 31 and the Viper. CM missile nodes always have --- and still do --- burn out much more quickly than attack missile nodes built by the same technology, however, and the overpowered nature of their wedges mean that they can't be "stepped down" for extra endurance. Even at the most minimal level possible for the desired wedge strength, they are operating at too high a level to extend endurance significantly and, just as the shipkiller, the wedge can't be "throttled" after launch. Not that this means it can be throttled neither down nor up[/I. It can't be changed [I]at all, which means that several notions which have been proposed over the years are nonstarters. For instance, even if the power supply were available, and even if the nodes could (theoretically) stand the power levels required by the notion of "surging" wedge strength just before the missile reaches its target, it is literally impossible to alter the preset power levels/acceleration. Can't be done on something you can then fit into a missile body and produce the maximum accelerations you need for a practical weapon. You can stick a "scalable" set of nodes into a drone only because (a) maximum power levels are way lower and (b) there's more space for a more robust node and the necessary supporting hardware.
Shipkiller missiles (and their nodes) are very specialized pieces of hardware which are literally in a "self-destruct" mode from the moment of launch. They're designed for an operational regime in which simply turning them on is inevitably going to end in their destruction. At least as a live weapon of war; an "inert" missile at the end of its run could theoretically continue to drift as an intact hulk, were there not self-destruct features built into them to prevent them from becoming hazards to navigation (and any inhabitable planets in the vicinity.)
Everything I just said above about the shipkiller is true on steroids for the CM, however.