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New Manty ship ideas.

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Re: New Manty ship ideas.
Post by runsforcelery   » Fri Apr 04, 2014 5:59 pm

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Okay, guys.

I haven’t read everything in this thread, and I have no intention of doing so. Partly because I’m at a convention which means that my schedule is a bit tighter than usual, partly because getting too far down into the weeds is likely to be less than the most productive use of my time :D, and partly because I am so far behind in my writing schedule that getting into one of the mega-posts I’ve been occasionally twitted for doing would definitely not be the most productive use of my time.

As I understand the proposal, it is that on a limited percentage of the Shrikes in a COLAC’s wing, a couple of the missile tubes should be deleted in favor of energy torpedoes which would then (presumably) be used to finish off ships which have lost their sidewalls or ships which can be attacked down the throat or up-the-kilt. The logic (as I understand it) is that energy torpedoes are so devastating that a couple of hits would take out any superdreadnought.

First, let me say that getting into effective energy torpedo range of something as big and powerful as an SD for something as small as a LAC is going to come under the heading of Lots of Luck and that properly designed SD armoring systems are going to be more resistant to energy torpedoes than people seem to be assuming. Second, I think energy torpedo mounts may be just a bit bigger than some people seem to be thinking they are. Third, a Ghost Rider drone platform does not create excess plasma sufficient to feed an energy torpedo. (In regard to that point, please do recall that a LAC’s fission plant’s output is insufficient to power its wedge; that, in fact, all wedges depend at least in part on the “siphoning” effect which allows them to draw power from the next higher band of hyper-space after wedge initiation. So the Ghost Rider’s fusion plant is used — like the LAC’s fission plant — to produce wedge initiation energy which is then “stored”, and then — after the wedge is up and largely self-sustaining — to provide power for its onboard systems, whose energy intensity is nowhere near as great as that of an energy torpedo armament.) Fourth, in converting an existing Shrike by reducing its missile armament in favor of energy torpedoes (if that were possible), you would reduce its effectiveness at other ranges (albeit only incrementally), and the gain in lethality would be equally only incremental, even at close range.

If you really wanted to put energy torpedoes into a Shrike, you couldn’t do it by simply removing a couple of missile launchers. You’d effectively have to gut its entire existing armament, because (A) the energy torpedo launchers themselves are big enough, including the engineering support systems required, that two of them would pretty much use all the mass currently allocated to the Shrike’s graser, and (B) a single one of the Ghost Rider fusion plants you want to install won’t be big enough to feed even a single energy torpedo launcher, which means that you would have to find room for several of them or else magically come up with a fusion plant which is even more efficient and more miniaturized than anything Manticore currently has or sees on its technological event horizon. (It might be theoretically possible to produce the necessary plasma ahead of time then hold it until needed, but your modified Shrike would be able to do that only for a single shot her energy torpedo launcher, which would sort of undercut the “we-don’t-need-no-stinking-magazines-in-order-to-keep-shooting-forever” portion of the argument.) In short, this isn’t the case of just finding someplace to bolt a couple of additional .50 caliber machine guns into the nose of an A-26; this is something which would require major redesign of the existing ship.

Even assuming that it was practical from a hardware perspective (which it isn’t) to put energy torpedoes into an LAC at all, I’m not sure that it would be a reasonable tactical trade-off. Because of the nature of the hardware changes, you would be left with a vessel whose only conceivable function would be to finish off cripples, and that’s not a very economic use of either manpower or the economic resources required to build, train, and man the vessel. In addition, LACs are not currently seen by the Manties or the Havenites as primary strike weapons against even individual capital ships, and certainly not against walls of battle. While I understand that this seems to be being suggested as something to be put together to be used against the Solarians, where such attacks might still be feasible because of the Alliance's tech advantages, I don’t really see either Manticore or Haven at this point investing a lot of money and scarce industrial resources in “something good enough to beat up on the Sollies for the next 10 years and then useless.” They don’t need to make that kind of trade-off in the tactical short-term, and it would be a disastrous trade-off in the tactical long-term.

The current-generation of Grand Alliance LACs is seen primarily as an economic substitute for light units in the system-defense role (against below-the-wall raiding forces and pirates) and as the replacement for conventional light units in a missile defense role. Even the Shrike has sufficient antimissile performance to be a useful addition to a heavier unit’s (or a wall of battle’s) antimissile screening forces, mounted in a platform which is much more resistant to incoming missiles (because of the combination of its small size, maneuverability, and potent self-defense capabilities) than a traditional destroyer or even light cruisers and far more economic in an attritional sense because of the smallness of the cruise involved. Alliance LACs have a secondary role of attacking/engaging system infrastructure as part of a raiding force. Sweeping up enemy “cripples” after an engagement is only a tertiary role, and using them in attacks against intact capital units is Right Out according to the current Alliance tactical playbook.

In the missile-defense role, even simply reducing the launchers available (that is, assuming that it was, in fact, possible to replace missile launchers with energy torpedo launchers on a one-for-one or even a two-for-one basis, which it isn’t) in favor of energy torpedoes would represent a significant degradation in the LAC’s ability to perform its designed function(s).

In the system infrastructure destroying role, missiles and grasers would both be more effective than energy torpedoes because of their greater effective ranges (on the one hand), which would permit them to take out more targets from a given range, and because it really doesn’t matter to a space station or an orbital power collector whether it gets hit by an energy torpedo, a graser, a laserhead, or even a point defense laser (see what HMS Hexapuma did to the freighter which destroyed its pinnace). It’s still going to be dead, and there isn’t really any point in trying to make it even deader.

In the ship-attack role, I can’t think of any reason why the commander of an SD outside the hyper limit whose sidewalls are completely down and who is threatened by LAC attack wouldn’t simply take his ship into hyper and leave the LACs (which aren’t hyper capable) behind, free to shoot at the empty place in normal-space where his ship used to be. Assuming that he couldn’t do that for some reason (like he's inside the hyper limit, for example :)), the loss of his sidewalls (absent someone’s proposal to mount a grav lance in a Shrike, as well, which no one had better be making :evil:) probably means he’s already been hammered into dogmeat. At that point, if there are known Shrikes with those big-assed grasers onboard in the vicinity, anybody except a dyed in the wool fanatic is going to be surrendering his ship rather than seeing the rest of his crew killed for absolutely nothing. And, of course, unless his sidewalls are completely down, the energy-torpedo-armed Shrike would still be forced to execute down-the-throat or up-the-kilt attack profiles, with the minor problem that (presumably) the chase armament would still be intact and would have a little something to say to them as they closed to the energy torpedoes’ very short range.

If the hardware constraints permitted the proposed modification, it might — might — have an applicability which the current graser armament doesn’t have. I can’t think of very many instances in which that might be true, however. While it is true that energy torpedoes are not limited by the numbers of missiles on board, their power requirements pose limitations of their own. In addition, it should be noted that energy torpedoes are “short-ranged” (by Honorverse standards) for multiple reasons, one of them being fire control. They are not seeking or guided weapons. Like an energy weapon, they either hit or miss on the basis of their initial targeting and cannot track an evading target or pursue an attack profile that requires them to change course en route to a target. Over their effective range they are about as accurate as an energy weapon (which is to say very accurate), because they travel at what is effectively light-speed, of course, but they suffer from the energy weapon’s need to score a direct hit and do not have the energy weapon’s potential to “burn-through” an intact sidewall if they don’t have an ideal, perfect angle of attack.

Since it is not possible to simply bolt a couple of energy torpedo launchers and the fusion plant to power them onto an existing LAC in place of a couple of missile tubes, however, I can’t think of any reason why the Royal Manticoran Navy or the Republican Navy would be interested.


"Oh, bother!" said Pooh, as Piglet came back from the dead.
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Re: New Manty ship ideas.
Post by Jonathan_S   » Fri Apr 04, 2014 6:12 pm

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RFC, Thank you for taking the time to educate / inform us all. :)
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Re: New Manty ship ideas.
Post by Hutch   » Fri Apr 04, 2014 6:32 pm

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Theemile wrote:Hey Hutch - You know all current missiles have the ability to be switched between laserhead/burn/boom at launch, so a LAC's normal missiles CAN be used as a smallish (10 Mton?) contact nuke.

That being said, if introduced, a special ~40 Mton Tripple Whopper with Cheese( :mrgreen: ) might be dropped off the LAC loadout over time as a never/rarely used option, just like the burn/boom warheads were replaced with multimode laserheads (which must have had to trade off a larger warhead to get the space needed for the laserheads.).

But I would still say it would be more likely than a E-torp - especially since you could custom fit your individual ship loadout for the mission at hand.


I had a brilliant and devastating response ready but then read RFC's comments above and decided not to bother... :P 8-)

Seriously, that is why I seldom get into the battle-tech discussions-it is not my area of expertise (albeit I enjoy reading everyone's opinions on the topic being discussed.

Press on.
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What? Look, somebody's got to have some damn perspective around here! Boom. Sooner or later. BOOM! -LT. Cmdr. Susan Ivanova, Babylon 5
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Re: New Manty ship ideas.
Post by Relax   » Fri Apr 04, 2014 8:13 pm

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Stop using the thoroughly ret-conn'd SVW portion where BC Grasers do essentially no damage to a DN with only partial sidewall strength.

BC Grasers/Lasers are many times more powerful than capital grade MK-23G missiles. Said DN Bellepheron only had a partial sidewall at that. Said Grasers should have disembowled said DN. Instead it only "cratered" the armor. If capital missile warheads were used, they would do FAR more damage than only "crater" the armor on a DN with only a partial sidewall.

Remember a sidewall is a ships MAIN armor. Whatever armor is physically on the ship is secondary to its sidewall in stopping, diffusion of said power be it a missile head or graser.

Clearly this was scenario is plot driven and also early book foibles before the universe was more mature.

Please, can we stop using this as canon guys? Please?

PS. Shrikes are essentially dead as a unit as their stealth ability to get into range is not what it once was. To make a Shrike viable in modern terms, not just beating up on obsolescent designs(SLN, pirates, verge adversaries), its stealth must be massively upgraded.
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Re: New Manty ship ideas.
Post by kzt   » Fri Apr 04, 2014 8:26 pm

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Relax wrote:
Please, can we stop using this as canon guys? Please?

The problem is that it is canon. Even though you are logically correct.

PS. Shrikes are essentially dead as a unit as their stealth ability to get into range is not what it once was. To make a Shrike viable in modern terms, not just beating up on obsolescent designs(SLN, pirates, verge adversaries), its stealth must be massively upgraded.

Hey! I know who can do that. But they have a lot more and a lot bigger grasers than the wimpy little one on the shrike....
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Re: New Manty ship ideas.
Post by wastedfly   » Fri Apr 04, 2014 8:43 pm

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kzt wrote:
Relax wrote:
Please, can we stop using this as canon guys? Please?

The problem is that it is canon. Even though you are logically correct.

PS. Shrikes are essentially dead as a unit as their stealth ability to get into range is not what it once was. To make a Shrike viable in modern terms, not just beating up on obsolescent designs(SLN, pirates, verge adversaries), its stealth must be massively upgraded.

Hey! I know who can do that. But they have a lot more and a lot bigger grasers than the wimpy little one on the shrike....


I agree with both of you. To further the argument. This went out of canon lore with the introduction of the Shrike in EoH if you had to ask me.
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Re: New Manty ship ideas.
Post by Lord Skimper   » Sat Apr 05, 2014 12:09 am

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Another reason to go with the Highlander 2. With 24, 4 sets of 6, LERM you get a LAC with an effective 15 Million klicks range and the initial throw twice that of a wolfhound. The sidewalls of a Shrike and several 4-6 lasers. And a couple CM / Vipers. Could even use two of the fission piles add the bucklers and beta squared suddenly you don't need to get so close. Might even mount the Roland spec. PD clusters on each broadside. Luckily the lasers also work like PD.

At 15 Million klicks the highlander 2 stealth still works pretty good.
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Re: New Manty ship ideas.
Post by Dafmeister   » Sat Apr 05, 2014 7:30 am

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Relax wrote:Stop using the thoroughly ret-conn'd SVW portion where BC Grasers do essentially no damage to a DN with only partial sidewall strength.

BC Grasers/Lasers are many times more powerful than capital grade MK-23G missiles. Said DN Bellepheron only had a partial sidewall at that. Said Grasers should have disembowled said DN. Instead it only "cratered" the armor. If capital missile warheads were used, they would do FAR more damage than only "crater" the armor on a DN with only a partial sidewall.

Remember a sidewall is a ships MAIN armor. Whatever armor is physically on the ship is secondary to its sidewall in stopping, diffusion of said power be it a missile head or graser.

Clearly this was scenario is plot driven and also early book foibles before the universe was more mature.

Please, can we stop using this as canon guys? Please?

PS. Shrikes are essentially dead as a unit as their stealth ability to get into range is not what it once was. To make a Shrike viable in modern terms, not just beating up on obsolescent designs(SLN, pirates, verge adversaries), its stealth must be massively upgraded.



I don't see the problem with the passage in SVW. There's nothing in the text to say that Bellerophon's sidewalls were only partially up. The text simply says that they're up, full stop. In addition, the range was 574,000 km. From what I've seen in text, the effective range of a shipboard energy weapon against a peer unit's sidewalls (at least at the start of the war) was around 500,000 km, so the Peeps were probably out of effective range of even a Manticoran BC unless they caught it with its sidewalls down, let alone a DN.

Laser heads, while individually less powerful than shipboard weapons, would normally fire from about 20-25,000km, less than 1/20th of the range in the Bellerophon engagement, which means they don't suffer nearly so much from the Inverse Square Law.
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Re: New Manty ship ideas.
Post by thinkstoomuch   » Sat Apr 05, 2014 9:56 am

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A nit for Dafmeister. And for myself should have read before I posted. :oops:

The range at which the [Edit] the DN [edit] fired was a quarter of a light second. [Edit]The BCs fired at somewhat more than that as they were closing at ~40,000 kms/sec and the DN got to observe the hits and return fire. But it took some time to react. The whole engagement would have been something like 15 seconds. Stupid me and my absolutes that are unsupported. :oops: :oops: :oops: :oops: :oops: [edit]

As far as everything goes on the retcon. This goes back to my problem with class identified weapon gauges. <shrug>

And the fact that a Shrike's graser can cause significant damage to a SD if it is close enough. In MoH.

As I pointed out up thread vague is an author's friend and arguing about where stuff is going is fun. especially as a group we have a batting average of a toddler with his whiffle ball bat in the "show" (major leagues). It is fun to read some of the off the wall stuff, IMO, come up with. This is not meant to be disparaging I do have a limited imagination and a lot of things never occur to me.

And now for the "pot calling a kettle black," try not to take things too seriously. We are arguing about a fictional universe.

Enjoy,
T2M

By the way I am cursing various and sundery. You all got me to download and start reading "An Inquiry into the Nature and the Wealth of Nations" and the matching unabridged audio books. I should be done with it sometime this summer, hopefully. :lol:

Dafmeister wrote:I don't see the problem with the passage in SVW. There's nothing in the text to say that Bellerophon's sidewalls were only partially up. The text simply says that they're up, full stop. In addition, the range was 574,000 km. From what I've seen in text, the effective range of a shipboard energy weapon against a peer unit's sidewalls (at least at the start of the war) was around 500,000 km, so the Peeps were probably out of effective range of even a Manticoran BC unless they caught it with its sidewalls down, let alone a DN.

Laser heads, while individually less powerful than shipboard weapons, would normally fire from about 20-25,000km, less than 1/20th of the range in the Bellerophon engagement, which means they don't suffer nearly so much from the Inverse Square Law.
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Re: New Manty ship ideas.
Post by TheMonster   » Sat Apr 05, 2014 10:17 am

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Jonathan_S wrote:Basically the only reason they fit in LACs is because he set up the rules of the universe where LACs fall into a gap in the fusion technology he specified in his universe. According to his rules the laser based fusion plants (used in pinnaces and shuttles; and presumably forming the basis for microfusion plants) don't scale up to the energy requirements of even a LAC. But also according to his rules grav pinch plants scale down very inefficiently once you go below a CL or DD. A fusion powered LAC seems to need almost as large a plant, with almost as much fuel fused, for way less power - leading to crappy endurance.
A fusion-powered LAC will also need more crew; one of the game-changing aspects of the Grayson-style fission plant is that it allows the entire crew of a LAC to be just ten people. And the number of trained personnel is often the limiting factor on how many ships a navy can field. Exactly how many more crew a fusion-powered LAC would require I do not know, but it would definitely cut into the number of LACs that could be manned.
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