Alizon wrote:
No, I was aware that the Junction forms a network of wormholes connecting to a number of locations in and around the League.
What I was referring to in this relation is two fold.
First you have a short term problem and that is that Manticore has recalled all of her merchant fleet to Manticore. This means that for however long this is occurring or in effect, it doesn't matter whether the Junction is closed or not. If you're merchant ships are sitting in orbit around Manticore they aren't creating transit fees, they're losing money for their shipping lines and since shipping lines don't often operate with great profit margins this means these lines will likely loose money which means no income for the crown to tax. This also does nothing to account for the fact that there are going to be a lot of unemployed merchant sailors, at least temporarily and those sailors aren't going to be earning paychecks or buying a lot of goods which will reduce or eliminate the profits of a number of other business which further reduces the tax base etc ... . The fact that this is likely to go on for several months is going to be a huge problem for the SKM all by itself.
The longer term problem doesn't have to do with the closure of the termini per se but more with what you can do with them under the current conditions.
Prior to the current unpleasantness, I believe Manticorian ships carried approximately 80% of League interstellar shipping. Given the wealth and value of that trade this is where the majority of the economic engine that drives Manticore probably lies. Most other economic engines probably are as a result of this happy circumstance, support it and are largely dependent on it.
Let's say that the Queen sent all of her merchant ships back into the trading business tomorrow. What portion of that trade do you think they could realistically access now. True, you are going to have a lot of worlds who are going to do backflips to get anyone to carry and deliver goods but even so, you're sending your merchant marine not into the League you know but into a somewhat different and much more dangerous animal.
How many warships did it used to take to convoy Manticorian Merchant vessels to the 3,000 or so League worlds whose trade they carried. As far as I know, I believe that figure was none. How many of those merchant vessels can safely reach and transport goods throughout the League now without some form of armed escort? I mean corrupt it may be but how are various units of the SLN and Frontier Fleet going to react to what have to be thousands of unarmed unprotected Manticorian freighters plying their trade deep inside the League. Why send your forces out to the edge of nowhere to raid Manticorian commerce when it's obliging transporting goods between Earth and Alpha Centauri.
If the GA has to provide armed escorts, how many can they provide to counter possible SLN intervention of unarmed merchant vessels which even a SLN SD could easily run down. What type of force protection do you have to offer them.
I'm betting that there is no practical way for the GA to actually provide adequate security to Manticorian merchants operating throughout the League. Yes, there will be a portion of the League where that will be possible but not in all of it, probably not in more than say 30% - 40% of it's normal carrying trade.
Yes, that's still a lot of trade but then my next observation is how easy it is to push a modern economy into a recession or depression.
The answer is not all that much. Have you ever calculated how much economic activity is actual lost if you reduce an economies marginal propensity to spend from around 90% to 80%? The answer his you reduce your economy by half. That's just a change of 10 cents out of every dollar and you lose not 5% or 10% of your economy, you lose half.
Its from a smaller shift that this that gave birth to the Great Depression.
Let's be generous, let's say that Manticore effectively loses half of it's League trade, half the ships carrying gainful cargo that there once were, half the transit fees, half the taxable revenue and now a need for only about half the businesses and their employees who once were employed in supporting that trade and then half of those who supported them. Pretty soon you follow the ripples out to your local supermarket which has to let people go because people don't have enough money to purchase what they used to.
Now, that's just the disruption caused by what's going on with the League. Now let's throw in the destruction of pretty much all of the Manticore system's orbital infrastructure which I understand contained almost all of its heavy industry not to mention many of the businesses which supplied those industries including your local orbital supermarket.
How many of those are out of work or just plain not economically producing because they are dead. How many ripples go out from that?
Either of these events by itself, Oyster Bay or the disruption of League trade should be enough under most circumstances to bring any economy to it's knees. That they are both happening simultaneously should not simply be an economic "hit" but something which creates and causes significant economic damage which can not be easily remedied.
I understand you reference to the Dutch, I actually find the analogy to Napoleon's Continental system worthwhile as well, in other words the large landbound group with poor modes of transport trying to keep it's members from trading with the power (England) which has the fast efficient methods of transport and control of the seas. On the other hand, the economic models for these cultures at that period of time really don't correspond well with modern more specialized economies that exist today or presumably will exist in the Honorverse.
You know, one of the reasons I never decided to take up writing is that the worlds we create are so complex that it's virtually impossible to know all the things you really need to know in order to write to the level of detail and intelligence you do. It's something that I deeply admire about your work and in seeing that you have the courage to take things on in detail that I know that are beyond me.
But I have to admit that I look at these events and I feel that the economic impact of them may be underappreciated by many.
You and I are going to have to agree to disagree. Among other things, you seem to see the SL as far more monolithic than I do, and you seem to severely overestimate how difficult the RMN will find it to protect any Manty shipping which reenters SL space. Or, for that matter, to provide the coercion/cover to encourage systems outside the Core to reopen their interstellar commerce under the GA's hospices. The League is anything but "monolithic" in terms of the degree of loyalty the vast majority of its non-Core star systems feel to the New Chicago-based bureaucrats or two OFS.
The transstellars whose survival depends on interstellar commerce are at best amoral were anything remotely like "patriotism" is involved. They've been part of an essentially corrupt system of cynical payoffs and bribes for so long that they will readily trade with the enemy — or allow the enemy to provide the necessary shipping to trade with their existing customers — even in time of war.
The League system governments in the Shell and (even more) the ones in the Verge are also going to feel a very limited sense of loyalty to the central non-government in New Chicago. One of the problems that the Mandarins have is that the bureaucracy the League has constructed instead of a participatory, responsive political government does not engender loyalty. It creates clients, and those clients' loyalty to their patrons is dependent on how well it works for the clients. Given an opportunity to become their own masters — or to at least find more generous patrons — they'll take it. And the mechanics of how interstellar trade can be reestablished even during wartime under Grand Alliance auspices and protection are a lot simpler than you seem to be assuming.
Suppose that System A decides to accept an unofficial, unwritten treaty arrangement whereby Manty merchies will undertake to carry its cargoes to destinations in System B, C, D, and E. The authorities in those other star systems have to at least wink at the arrival of Manticoran merchantships. Let's say, however, that they need cover to explain to the Mandarins why they are allowing Manticoran vessels to carry Solarian trade in time of war . . . and paying a portion of the "service fees" which once supported the League's bureaucracy to the Manties. How, you may ask, is that cover to be provided? Answer: you detach a couple of Grand Alliance SD(P)s, possibly with a CLAC for support, to each of the five systems in question. For the investment of 10 ships-of-the-wall out of a fleet of literally hundreds of them, you deploy a force which could readily annihilate any squadron or task force Frontier Fleet or Battle Fleet could realistically concentrate against it and which the local system authorities can claim — very convincingly — represented force majeure which gave them no option but to acquiesce in the no doubt horrible trading relationship.
There are almost 2,000 star systems in the Solarian League. The vast majority of them are either effectively the property (or at least private preserve) of one or more transstellars, or else have moderately-sized system economies and local governments which feel only a very limited sense of loyalty to the Mandarins. Suppose that Manticore is able, utilizing its control of the warp bridge network, to reconnect a third of those star systems into a trading network whose carrying trade is completely dominated by the Manticoran merchant marine for that trade's total transit. Will it replace the total income stream which has been interrupted by Lacoön One? Certainly not initially or quickly, but it will replace the majority of it a lot sooner than you are allowing for.
As I've said before, Manticore will take a heavy hit out of this, but it will not approach the sort of economic meltdown or Krakatoa you appear to be positing. Not even close.