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Back from LA with Honorverse move news

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Re: Back from LA with Honorverse move news
Post by runsforcelery   » Tue Jul 30, 2013 4:16 pm

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Subject: Back from LA with Honorverse move news

Werrf wrote:Jack Wall has done some good stuff with the Mass Effect 2 score - he can do creepy, haunting, mournful, pulse-pounding action as appropriate.



It's way too early to start thinking about scoring the movie. Until we have a screenplay, at the very least, it's impossible to decide how you want the movie scored, much less by whom. I think Evergreen has some possibilities in mind, and I think I can assure you that the scene with the orchestral music playing over the ship's intercom while Fearless sails to meet Thunder of God will definitely be in the final screenplay.


"Oh, bother!" said Pooh, as Piglet came back from the dead.
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Re: Back from LA with Honorverse move news
Post by runsforcelery   » Tue Jul 30, 2013 4:20 pm

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waddles for desert wrote:For HotQ, visual distinction is somewhat simplified.

First, there is size. Grayson ships and Massadan ships are generally smaller for their class.

Thunder of God is HUGE.

Honor's ships are in between.

And, some gimmicks comes to mind. Smart paint should make the ships all look about the same until it is time to, "Show our colors, lieutenant!".

The hammerheads could be distinctive - squared or rounded or oval. The superior technology of the SKM ships would approach the "ideal" shape most closely. As the series advances, each newer generation of ship will come closer to the ideal.



The point about the size of the ships, especially for the first movie, is well taken, and one that I've raised with them myself. However, they are deeply committed to making this only the first of several Honorverse movies. Clearly, moving beyond the first film is going to require the initial movie to be a financial success, which is part of their thinking, but if we do make a second and/or third film, simple size will be a much weaker way to differentiate between individual ships. This is particularly true because Evergreen recognizes the distance scale on which Honorverse battles are fought and doesn't want to squeeze down to the kind of ridiculous pointblank ranges at which supposedly deep-space warships engage in all too many movies and television productions. This is part of what I mean when I say they want to do the movie right.


"Oh, bother!" said Pooh, as Piglet came back from the dead.
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Re: Back from LA with Honorverse move news
Post by hvb   » Tue Jul 30, 2013 4:43 pm

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runsforcelery wrote: The point about the size of the ships, especially for the first movie, is well taken, and one that I've raised with them myself. However, they are deeply committed to making this only the first of several Honorverse movies. Clearly, moving beyond the first film is going to require the initial movie to be a financial success, which is part of their thinking, but if we do make a second and/or third film, simple size will be a much weaker way to differentiate between individual ships. This is particularly true because Evergreen recognizes the distance scale on which Honorverse battles are fought and doesn't want to squeeze down to the kind of ridiculous pointblank ranges at which supposedly deep-space warships engage in all too many movies and television productions. This is part of what I mean when I say they want to do the movie right.



Hi David (and the rest of you all)

I have a few (like five-ish) comments on this; and as Honorcon is somewhat inconveniently located for a Dane, I will just have to contend myself with making them here:


1: HotQ: Great Choice!
As you yourself (and others) note OBS would be harder to transfer to film.

90 minutes is problematic even so, I hope extending to 2 hours (or more) is a possibility if it becomes a necessity; because I think it will.



2: Regarding early introduction of ”the intelligent Nimitz”, how about a scene similar to the swimmingpool & tennisballs scene from SVW (IIRC)? Shows he is a tool user and has a (particular ...) sense of humor. Have him use a lift (elevator for the Havenites, eh, Americans around here :P ) on his own a couple of times, and mission accomplished.


3: As for the religious aspects, a longer briefing in of Honor (maybe while in-route, from Courvoisier, so as not to make the beginning of the movie too boring) could both give more exposition to Courvoisier, and be used for such things as ”for some misguided reason chose to call their new world Masada”. Add a few ”compare and contrast” comments as to the number of denomenations are represented in a single of the Queen’s Cas; costs 1-2% of the screentime available.


4: On the ”onscreen size comparison” of ships, two scenes come to mind: when Honor is contemplating the convoy in-route out of a window (IIRC in a grav, wave, so we get to see the sails blazing), one could have one of the freighters pass behind the Apollo, while Honor’s comments to a mr. exposition slips in that they are medium-sized freighters.

Then later on, when the Greyson navy comes out to greet them, have one of their LACs or tincans pass in front of the Apollo (or the Star Knight).

Sidebar here: I hope we will also establish that there is no sound in space in the Honorverse. I am not expecting kubrickian use of silence thoughout, ... but just one scene of blaring alarms, screaming, and fogging air as a laser rod penetrates into a core hull (e.g. Madrigal’s bridge), instant cut to the outside with a plume of air venting, while the missile tubes continue to fire _All In Utter Silence_. Please. I can go with visible beams for the sake of making the action visible, but not sound in vacuum.


5: Regarding differentiating the hulls:
AFAIK it is canon that:

Both RHN and RMN ships usually sport white hulls, but is it the same shade? Oh, the horror! Stuck with egg-shell ships! :D Ecru or Bone white for the RHN.
(when ”running silent” switching to a mat black would be visually invocative.)

The RHN and the RMN display class, hull number, and name differently (and from the IAN).

RHN gundecks are all one type (except CM/PD decks), RMN gundecks are mixed.

RHN & RMN (& SLN) hammerheads are visibly distinguishable.*

CM launchers are the same size on all classes(sizes) of ships.

*: IIRC the models for SITS have hammerheads that are:
Pyramid-base frustrums on a square base for the RHN.
”round but with a slice taken off top and bottom” frustrums on ditto for the RMN.


So building on this canon and quasi-canon; the GSN (and the Masadan ships) should have distinguishable hammerheads, coloration, and weapons-deck layout, and all should use a different font for their hull number/name.


The Masadans may have opted for a vengeful Red or cleansing flame Yellow for their hull paint (not smartpaint in their case).

Similarly the GSN may have stayed traditionalist and chosen ocean gray, (not light grey, to stay noticeably darker than the RHN ”white”, and not haze gray as that is reserved for when the IAN is introduced), or they may have gone with dark blue.

GSN & Masadan hammerheads may have some distinctive shape too, e.g. hexagonal-base frustrums for one of them, dedocahedral for the other (the description of SLN hammerheads evokes octagonal-base frustrums to me for some reason, which would make that unavailable if others/tMWW agree with this perception).


Finally, if the Hull names and other identifiers are kept in a standardized size (across all navies and hull sizes, and in different fonts; all for the viewers convenience), then the lettering, as well as the size of the CM launchers, will clearly indicate how large a ship is:

If Troubadour fills the entire length from bow hammerhead to beginning of the broadside, you are looking at a tincan. But if the text looks small, then HMS Reliant is one big piece of metal. ;)

Length of hull goes down by [8M-ton/80k-ton]^1/3 or a factor 4,64 between a DD and a SD, so it would still be legible, just a lot smaller, so this would work!



Additionally; if one absolutely have to have a blatant visual distinction between ships of different sizes, it would make sense for classes with armor to truncate the top and bottom more than ships without armor, as the usable (core + weapons deck) hull width would decrease as the decks approach the roof or floor, but the (horizontal) armor thichness must stay the same.

Lighter, basically unarmored, ships only have to pay for the skin of the hull, so they would include this volume; but heavier ships (SDs especially) might omit these decks to mitigate somewhat on the already inflated armor percentage.
(or they might not, just a for instance, for if it proves needful.)


Oh, and during the Blackbird-orbitals energy range engagement, Breslau’s missile volley should be followed from launch to impact, with number of frames reflecting the real distance between the combattants, to give an impression of how long-ranged Honorverse ”close range” is. :D


That game ... not a first person shooter where you protray a Leveler? (Brair Rabbit asked with fear in his voice). Still Alive Bonus only if you capture the cabinet before Adm. McQueen inacts her appellative. :twisted:

Hope you will forward what of this you find useful to the Evergreen team (dumping any chaff).
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Re: Back from LA with Honorverse move news
Post by clancy688   » Tue Jul 30, 2013 5:48 pm

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Hutch wrote:I cannot comment on Battleship as I have not seen the movie, but based on other comments I take it you were being...less than candid? ;)


Just a sample of the craziness which will mess with your mind once you watch Battleship:

- If there's an alien ship 1000 yards away and shooting at you and your friends (in your DDGs) the smart thing to do is obviously close tha range and start shooting back with your 155mm gun and ONLY your gun.
- There's been a groundbreaking new approach invented at targeting missiles: Divide the area into grids, give them names (just like, B4, A3, G5) and if there's an enemy, fire a volley of two Tomahawks targeted at the specific grid he's occupying (Based in no small parts upon the highly realistiv naval strategy game 'Battleship').
- If there's an alien mother ship on the other side of the island and you're in an Iowa-class BB, the smart thing to do is close the range down to perhaps 1000 yards and open fire.
- The above mentioned procedere can be improved massively by dropping your ships anchor to drift the whole 70kton BB around its axis. This is a modernized version of Crossing-the-T.
- There's no harm done in firing everything you have at the alien mother ship - including .50 BMG AAs for example
- To increase survivability when employing above mentioned tactics, a new kind of stealth has been invented: Human warships, regardless of how many visible weapons they're sprouting, will be absolutely undetectable by aliens as long as nobody is firing a shot. This new stealth system is especially effective at ranges less than 10000 yards.
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Re: Back from LA with Honorverse move news
Post by Hutch   » Tue Jul 30, 2013 6:31 pm

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clancy688 wrote:
Hutch wrote:I cannot comment on Battleship as I have not seen the movie, but based on other comments I take it you were being...less than candid? ;)


Just a sample of the craziness which will mess with your mind once you watch Battleship:

- If there's an alien ship 1000 yards away and shooting at you and your friends (in your DDGs) the smart thing to do is obviously close tha range and start shooting back with your 155mm gun and ONLY your gun.
- There's been a groundbreaking new approach invented at targeting missiles: Divide the area into grids, give them names (just like, B4, A3, G5) and if there's an enemy, fire a volley of two Tomahawks targeted at the specific grid he's occupying (Based in no small parts upon the highly realistiv naval strategy game 'Battleship').
- If there's an alien mother ship on the other side of the island and you're in an Iowa-class BB, the smart thing to do is close the range down to perhaps 1000 yards and open fire.
- The above mentioned procedere can be improved massively by dropping your ships anchor to drift the whole 70kton BB around its axis. This is a modernized version of Crossing-the-T.
- There's no harm done in firing everything you have at the alien mother ship - including .50 BMG AAs for example
- To increase survivability when employing above mentioned tactics, a new kind of stealth has been invented: Human warships, regardless of how many visible weapons they're sprouting, will be absolutely undetectable by aliens as long as nobody is firing a shot. This new stealth system is especially effective at ranges less than 10000 yards.



My brain asplode. Who wrote this--JarJar Binks?
***********************************************
No boom today. Boom tomorrow. There's always a boom tomorrow.

What? Look, somebody's got to have some damn perspective around here! Boom. Sooner or later. BOOM! -LT. Cmdr. Susan Ivanova, Babylon 5
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Re: Back from LA with Honorverse move news
Post by KNick   » Tue Jul 30, 2013 6:46 pm

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Hutch wrote:
clancy688 wrote:Just a sample of the craziness which will mess with your mind once you watch Battleship:

- If there's an alien ship 1000 yards away and shooting at you and your friends (in your DDGs) the smart thing to do is obviously close tha range and start shooting back with your 155mm gun and ONLY your gun.
- There's been a groundbreaking new approach invented at targeting missiles: Divide the area into grids, give them names (just like, B4, A3, G5) and if there's an enemy, fire a volley of two Tomahawks targeted at the specific grid he's occupying (Based in no small parts upon the highly realistiv naval strategy game 'Battleship').
- If there's an alien mother ship on the other side of the island and you're in an Iowa-class BB, the smart thing to do is close the range down to perhaps 1000 yards and open fire.
- The above mentioned procedere can be improved massively by dropping your ships anchor to drift the whole 70kton BB around its axis. This is a modernized version of Crossing-the-T.
- There's no harm done in firing everything you have at the alien mother ship - including .50 BMG AAs for example
- To increase survivability when employing above mentioned tactics, a new kind of stealth has been invented: Human warships, regardless of how many visible weapons they're sprouting, will be absolutely undetectable by aliens as long as nobody is firing a shot. This new stealth system is especially effective at ranges less than 10000 yards.



My brain asplode. Who wrote this--JarJar Binks?


From the description, his three year old little brother.
_


Try to take a fisherman's fish and you will be tomorrows bait!!!
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Re: Back from LA with Honorverse move news
Post by Bill Woods   » Tue Jul 30, 2013 8:35 pm

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clancy688 wrote:- To increase survivability when employing above mentioned tactics, a new kind of stealth has been invented: Human warships, regardless of how many visible weapons they're sprouting, will be absolutely undetectable by aliens as long as nobody is firing a shot. This new stealth system is especially effective at ranges less than 10000 yards.

As I recall, this wasn't stealth, but a bug in the aliens' target evaluation software:
'shooting at me' = 'a threat to me'; therefore
'not shooting at me' = 'not a threat to me'.

(I confess, I rather enjoyed the flick. :) )
----
Imagined conversation:
Admiral [noting yet another Manty tech surprise]:
XO, what's the budget for the ONI?
Vice Admiral: I don't recall exactly, sir. Several billion quatloos.
Admiral: ... What do you suppose they did with all that money?
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Re: Back from LA with Honorverse move news
Post by namelessfly   » Tue Jul 30, 2013 9:15 pm

namelessfly

clancy688 wrote:
namelessfly wrote:They certainly proved the concept of combat at realistic range in the movie Battleship.


:lol:



The final scene where the battleship swung around on it's anchor was certainly ridiculous physics plus short range. However; the scene where the DD was taking pot shots at the alien using the oceanographic sensors for targeting definitely had the sense of long range missile combat. The audience in the theatre loved it!

Okay, Battleship was a corny movie. However; the scene where all the old Vets taught the younger punks how to run a Battleship brought back memories of my late friend Big Jack who had his treaty cruiser sunk off Savo island by a Long Lance torpedo that impacted right under his AA mount. He spent three days floating in the water with his intestines extruded out his anus and the doctors gave him only a few years to live when he was finally released from the VA
hospital in 1945. He was the toughest man I ever knew. He would have answered the call and that is what the movie was all about.

So shoot me.
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Re: Back from LA with Honorverse move news
Post by solbergb   » Tue Jul 30, 2013 9:22 pm

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Werrf wrote:There is a space between "fantasy nonsense" and "completely accurate in every detail".


Another way of looking at it is that DW has "magic tech" but it is CONSISTENT "magic tech".

That's what made it interesting to me from a simulations standpoint. There were clearly world-laws governing how ships fought and I made a fair stab at reverse-engineering the first-war outcomes in my simulator, up through Buttercup. (tech moved rapidly enough in second war that my simulations started to break down. It hit stuff where the rounding errors and assumptions at the edge of the bell curve started to dominate the outcomes).

In comparison a story/character-oriented SF author like Bujold only gives cursory attention to the reasons why military forces use tactics the way they do, have the kinds of ships they have, etc. Of course her POV protagonist was largely ignorant of all that and relied on his subordinates to know their trade, so that worked pretty well. Mostly she managed it by having a lot of chokepoints ala Stargate, allowing for a big empire over here, and a tiny but highly skilled military over there, and the tiny guy was able to stand off the big empire by first being too annoying when conquered, then by being all "Israel in the 1970s" on the only approach points.

The tech didn't matter as much as the attitude, if you will. Everybody had roughly the same toys, but very different people operating the toys.

So while DW isn't very high on a "hardness" scale, because of the FTL, compensators, gravitic tech and such (really, nearly everything in his universe goes down to gravitics in some form), his world does operate on a "real world" plane when it comes to technological progression assuming that gravitics exists.

Contrast to the Lensmen, who had a similar arms race, but a "world law" of Doc Smith's writing was that if anyone SAW technology, his culture would duplicate it in bulk in times measured in weeks, not decades. (leading to battles where you can't use your best tech unless you are 100% certain of killing all witnesses....)
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Re: Back from LA with Honorverse move news
Post by saber964   » Tue Jul 30, 2013 10:21 pm

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namelessfly"quote="clancy688 wrote:
namelessfly wrote:They certainly proved the concept of combat at realistic range in the movie Battleship.


:lol:



The final scene where the battleship swung around on it's anchor was certainly ridiculous physics plus short range. However; the scene where the DD was taking pot shots at the alien using the oceanographic sensors for targeting definitely had the sense of long range missile combat. The audience in the theatre loved it!

Okay, Battleship was a corny movie. However; the scene where all the old Vets taught the younger punks how to run a Battleship brought back memories of my late friend Big Jack who had his treaty cruiser sunk off Savo island by a Long Lance torpedo that impacted right under his AA mount. He spent three days floating in the water with his intestines extruded out his anus and the doctors gave him only a few years to live when he was finally released from the VA
hospital in 1945. He was the toughest man I ever knew. He would have answered the call and that is what the movie was all about.

So shoot me.[/quote]
The Old Salts showing the young'uns the ropes is not out of the realm of possability. When the USN started recommissioning the Iowas in the early 80's they asked several vets who had served aboard New Jersey in 67-8 and also asked vets who had served in Korea to go backj on active duty.
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