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"Obsolete SDs" Waste not...

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Re: "Obsolete SDs" Waste not...
Post by Theemile   » Fri Jan 06, 2017 8:40 pm

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Louis R wrote:Relax, I don't think anyone does think you're saying any of that. Some people just have to go the long way round to reach agreement. [no, I'm _not_ confused about who I'm talking to. i'm just using a common interjection - at least, it _was_ common when i learned to speak English]

I would note that you are overlooking something particularly important about Weyland's surviving production crews: not only are they there, but they're also going to be the people with the most practice turning BuWeaps and BuShips brainstorms into production systems - and, even more importantly, teaching others how to do it when the work moves to the other facilities. So while there may only be 50-100,000 of them, they're exactly the ones you would have saved if you'd been forced to choose your slain.



Louis, I do think you are the first person I have heard mention this point. Building all the top secret prototypes, they would be the people tasked not just to build, but specifically to think and to "smooth" out the edges in the designers dreams, and develop the ships for bulk manufacture. Not that the rest of the workforce were slouches, and all probably contributed to the process to achieve the amazing building rates Manticore had, but the Weyland force specifically would have to be comprised of some of the top specialists in design and construction - precisely the people you would want to survive.
******
RFC said "refitting a Beowulfan SD to Manticoran standards would be just as difficult as refitting a standard SLN SD to those standards. In other words, it would be cheaper and faster to build new ships."
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Re: "Obsolete SDs" Waste not...
Post by Castenea   » Fri Jan 06, 2017 8:46 pm

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Let me add an addendum to Theemile's point.

I expect that someone will turn some number of SLN reserve SDs into mil-spec freighters, however this assumes that things like Fusion plants, hyper generators, and impeller rings are long lead time items, and will still take two building slips. One building slip to dismantle the SD, one to build the freighter. I expect this work to be done by a core world either shortly before or more likely after the SL collapses. The number of conversions would be dependent on how usefull these ships are as mil-spec freighters, as compared to standard builds, and how much time is saved by scavenging parts from the SDs.

This will not be done by anyone in the Haven sector as they have a lot of under utilized civilian freighters of all sizes (MMM), and a lack of slips in which to do any conversions
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Re: "Obsolete SDs" Waste not...
Post by Theemile   » Fri Jan 06, 2017 8:48 pm

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Talkregh wrote:
Theemile wrote:
Word from Weber is that the pre-war military Grayson space infrastructure was removed from Grayson orbit and all moved to Blackbird after the base was rebuilt from the Masadans and upgraded to Manty technologies. There are no military shipyards remaining in Grayson orbit. This was a specific move to remove the danger of a strike against the military shipyards (a military objective) from accidentally hitting the planet. No word was given to what civilian infrastructure was there in orbit, but the giant space farms still exist.


Most of the production was switched, but not the installations. If memory doesn´t fail, Blackbird Yards were an initiative of Honor, and looking for it i find only that the funding was done by Hauptman Cartel, Grayson Sky Domes, Ltd., and the Grayson Office of Financial Development. I find it surprising since it wouldn´t have made sense to switch not so up to date installations to what was being planned as a new state of the art shipyard.

If you can point me out i´ll follow and read the Word of Weber.

http://honorverse.wikia.com/wiki/Blackbird_Yard


We tackled David after we heard about Oyster Bay and asked about all the possibilities of resources of rebuilding. The discussion was extremely massive, but David's First reaction (of many) is here.

http://infodump.thefifthimperium.com/entry/Harrington/281/1

The notion that Grayson will "just reload" because of the orbital civilian works/yards close to the planet, while attractive, would depend on certain facts which, unfortunately, just ain't so. The orbital shipyards Grayson possessed prior to joining the Manticoran Alliance were of severely limited capacity. Remember how tiny their fleet was. The workforce was large compared to a Manticoran workforce of the same level of productivity, which did give them a significant base of trained manpower to retrain onto the new technology, and most of the initial infusion of Manticoran tech support did go into the existing yards. However, the actual facilities themselves were sadly obsolescent. Indeed, they were so obsolescent that "upgrading them" would have amounted to a complete rebuild, which was the primary reason Grayson began using dispersed yard technology in the first place rather than copying Manticoran practice. When the Blackbird Yard was established, it was put where it was specifically to locate it closer to the asteroid belt extractive industries for greater efficiency. A secondary consideration, however, was that putting the primary industrial node -- and especially the primary naval shipbuilding node -- well away from Grayson would separate it from the orbital habitats as a safety measure in case an attack did get through to the system infrastructure. (Remember what happened in Flag in Exile. The Graysons have a tendency to actually learn from experience.) Once Honor and Hauptman invested in building the initial core for the Blackbird Yard, it became a natural magnet and most of the advanced "heavy industry" of the star system moved out to Blackbird. Therefore, when Blackbird got hammered, so did most of Grayson's military industrial complex. They have a little bit more left closer to Grayson that may be convertible to military purposes, but the combined total capacity of Grayson's close planetary industry probably doesn't exceed what's already available to the Star Empire from its own mobile repair and support ships.
******
RFC said "refitting a Beowulfan SD to Manticoran standards would be just as difficult as refitting a standard SLN SD to those standards. In other words, it would be cheaper and faster to build new ships."
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Re: "Obsolete SDs" Waste not...
Post by Talkregh   » Fri Jan 06, 2017 9:18 pm

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Unfortunately, there are better things for the "idle" sailors and workers to be doing.

For the Sailors, there are a multitude of old RMN ships in the reserve which can be remanned if there is the need and manpower to do so. Many of which were just placed back in the reserve to free up crews within the last 6-12 months for the newest construction.

The capitol ships (Victory, Sphinx, and Gryphon SDs, and Majestic DNs) all have various degrees of upgrades over their base build, depending on when they were last refitted, but all have at least FTL com, a +30% comp, advanced ECM and stealth features, and 2+x the firecontrol channels and CM systems a scientist has. The crews of which are ~3500-4500 sailors, compared to >6000 in an SLN Scientist and use standard RMN consoles, software, and hardware, as well as standardized RMN parts and tools. In addition, the oldest of these RMN ships was built in ~1885, and average less than 20 years old - compared to the Scientist class, a 250 year old design, where the active fleet's average was over 75 years old.

In addition to the Big boys, The RMN just put to bed several classes of it's sub wallers (Prince Consort CAs, Conquerer CA, some Star Knight CAs, Homer BCs, and several DD and CL classes) that could be reactivated if needed. Once again, these ships were all upgraded with systems which were front line as of at the oldest 1915 - which is still more advanced than the SLN is fielding.


Yes you are right. I makes more sense to put the new promotions into reactivated ships than to modify the SDs. Mind you they would still be obsolete and i still think a new role should be looked. I don´t know any hard numbers about how big is the mothballed fleet but if its big enough it would be the best move.

Regarding the Scientis class you make it sound like they are rafts. They were regarded as a good design by the start of the First Havenite War, and at some point (long in the past admittedly) the SLN was superior technologically.

But what about the associated powers that dont have the luxury of huge mothballed fleets? Like Grayson, Alizon, San Martin, Erewhon or Zanzibar? Are all their trainees going to serve in reactivated RMN ships?

However, from the latest book, the RMN is scrambling to fill all the existing ship slots. Many ships in Home Fleet or which were working up in Manticore space proper lost crew members when the stations blew, even if the ships survived (and vice versa when the crews were on planetary leave.) As of August 1922, there are not many spare crewmembers floating around, and many ships have been deployed understaffed. So the RMN will have to train a whole new class of recruits, (~18 months) before it has a surplus of sailors.


You are not counting on the promotions currently training, which won´t take 18 months.

As for the workforce, Weyland's survivors and Grendlesbane's survivors are needed to rebuild the stations and support the current fleet. Since the fleet repair stations in Manticore and Grayson space are no longer available, the other stations like Hancock, Trevor's star and Basilisk have had to take over the workload for both the navies. Moving available idle specialists and available working hardware to those locations until the Manticore stations are ready would have been already accomplished.

Since the Manty stations were so massive and supported not only the RMN but also the 10-40,000 ship Manticorian Merchant Marine, every friendly shipyard is most likely either repairing an alliance ship, repairing a ship displaced by an alliance ship, or building a tool or module of some kind for the Manticore and Grayson rebuild (either directly or indirectly). At any time before 1926, I fear it would be difficult to find a shipyard or building asset idle for any period of time in Havenite Sector space. So there should be no workforce or shipyard, "just lying idle" in RMN space with nothing better to do than upgrade an SLN SD to an upgraded config that would still get trounced by the ships the RMN is purposely leaving in mothballs due to their obsolence.
[/quote]

Weren´t those survivors in their way to Bolthole?
Again, all Grayson orbital capacity is intact.
Sometimes separating arguments from different perspectives gets really confusing. Some posts ago it was impossible to do or the capacity didnt exist.

If i´m reading you correctly, all capacity on any shipyard or station capable of doing it is going to be busy. Even with the use of civilian facilities turned to military production, and the inability to laydown major building, they are all going to be doing something else.

But yes i concede your point. If the modifications were to be advantageous, it would make more sense to try them on reactivated RMN units. It would only make sense to do them for those Navies that don´t have the option and would have the industrial capacity. Those powers generally lack the capacity to build their own SDs at least actually (like Grayson or Zanzibar, for example). Mind you they wouldn´t be a waste still.

Once Honor and Hauptman invested in building the initial core for the Blackbird Yard, it became a natural magnet and most of the advanced "heavy industry" of the star system moved out to Blackbird. Therefore, when Blackbird got hammered, so did most of Grayson's military industrial complex. They have a little bit more left closer to Grayson that may be convertible to military purposes, but the combined total capacity of Grayson's close planetary industry probably doesn't exceed what's already available to the Star Empire from its own mobile repair and support ships.


Well it can´t help the rebuild in Manticore, and it has a long way to go to replace its capacity. Most of their production must be dedicated to recover their shipyards, so any modification would be a sideproject. If they can at all. Point taken.

Edit: Thanks for the quote!
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Re: "Obsolete SDs" Waste not...
Post by Theemile   » Fri Jan 06, 2017 10:51 pm

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Talkregh wrote:
Unfortunately, there are better things for the "idle" sailors and workers to be doing.

For the Sailors, there are a multitude of old RMN ships in the reserve which can be remanned if there is the need and manpower to do so. Many of which were just placed back in the reserve to free up crews within the last 6-12 months for the newest construction.

The capitol ships (Victory, Sphinx, and Gryphon SDs, and Majestic DNs) all have various degrees of upgrades over their base build, depending on when they were last refitted, but all have at least FTL com, a +30% comp, advanced ECM and stealth features, and 2+x the firecontrol channels and CM systems a scientist has. The crews of which are ~3500-4500 sailors, compared to >6000 in an SLN Scientist and use standard RMN consoles, software, and hardware, as well as standardized RMN parts and tools. In addition, the oldest of these RMN ships was built in ~1885, and average less than 20 years old - compared to the Scientist class, a 250 year old design, where the active fleet's average was over 75 years old.

In addition to the Big boys, The RMN just put to bed several classes of it's sub wallers (Prince Consort CAs, Conquerer CA, some Star Knight CAs, Homer BCs, and several DD and CL classes) that could be reactivated if needed. Once again, these ships were all upgraded with systems which were front line as of at the oldest 1915 - which is still more advanced than the SLN is fielding.


Yes you are right. I makes more sense to put the new promotions into reactivated ships than to modify the SDs. Mind you they would still be obsolete and i still think a new role should be looked. I don´t know any hard numbers about how big is the mothballed fleet but if its big enough it would be the best move.

Regarding the Scientis class you make it sound like they are rafts. They were regarded as a good design by the start of the First Havenite War, and at some point (long in the past admittedly) the SLN was superior technologically.

But what about the associated powers that dont have the luxury of huge mothballed fleets? Like Grayson, Alizon, San Martin, Erewhon or Zanzibar? Are all their trainees going to serve in reactivated RMN ships?

However, from the latest book, the RMN is scrambling to fill all the existing ship slots. Many ships in Home Fleet or which were working up in Manticore space proper lost crew members when the stations blew, even if the ships survived (and vice versa when the crews were on planetary leave.) As of August 1922, there are not many spare crewmembers floating around, and many ships have been deployed understaffed. So the RMN will have to train a whole new class of recruits, (~18 months) before it has a surplus of sailors.


You are not counting on the promotions currently training, which won´t take 18 months.

As for the workforce, Weyland's survivors and Grendlesbane's survivors are needed to rebuild the stations and support the current fleet. Since the fleet repair stations in Manticore and Grayson space are no longer available, the other stations like Hancock, Trevor's star and Basilisk have had to take over the workload for both the navies. Moving available idle specialists and available working hardware to those locations until the Manticore stations are ready would have been already accomplished.

Since the Manty stations were so massive and supported not only the RMN but also the 10-40,000 ship Manticorian Merchant Marine, every friendly shipyard is most likely either repairing an alliance ship, repairing a ship displaced by an alliance ship, or building a tool or module of some kind for the Manticore and Grayson rebuild (either directly or indirectly). At any time before 1926, I fear it would be difficult to find a shipyard or building asset idle for any period of time in Havenite Sector space. So there should be no workforce or shipyard, "just lying idle" in RMN space with nothing better to do than upgrade an SLN SD to an upgraded config that would still get trounced by the ships the RMN is purposely leaving in mothballs due to their obsolence.


Weren´t those survivors in their way to Bolthole?
Again, all Grayson orbital capacity is intact.
Sometimes separating arguments from different perspectives gets really confusing. Some posts ago it was impossible to do or the capacity didnt exist.

If i´m reading you correctly, all capacity on any shipyard or station capable of doing it is going to be busy. Even with the use of civilian facilities turned to military production, and the inability to laydown major building, they are all going to be doing something else.

But yes i concede your point. If the modifications were to be advantageous, it would make more sense to try them on reactivated RMN units. It would only make sense to do them for those Navies that don´t have the option and would have the industrial capacity. Those powers generally lack the capacity to build their own SDs at least actually (like Grayson or Zanzibar, for example). Mind you they wouldn´t be a waste still.

Once Honor and Hauptman invested in building the initial core for the Blackbird Yard, it became a natural magnet and most of the advanced "heavy industry" of the star system moved out to Blackbird. Therefore, when Blackbird got hammered, so did most of Grayson's military industrial complex. They have a little bit more left closer to Grayson that may be convertible to military purposes, but the combined total capacity of Grayson's close planetary industry probably doesn't exceed what's already available to the Star Empire from its own mobile repair and support ships.


Well it can´t help the rebuild in Manticore, and it has a long way to go to replace its capacity. Most of their production must be dedicated to recover their shipyards, so any modification would be a sideproject. If they can at all. Point taken.

Edit: Thanks for the quote![/quote]

************

The Weyland R&D team is on the way to Bolthole. The ~2 million man workforce (military and civilian) has never been mentioned, other than they survived.

As I mentioned,there are massive holes in the current command structure, due to losses at Oyster Bay, most of the promotions and trainees currently in the pipeline will probably be required just to fill existing shortfalls, replace loses, and man the new infrastructure as it is built. Anyone entering the pipeline now will require at least 18 months ( officers 36) of training.

We're actually not certain of the exact #s of surviving RMN/Grayson wallers, Primarily because we don't know the all the battles of the 2nd war and their loses and the number of ships at the stations when they were destroyed at Oyster Bay. In addition, while some SDs had been reactivated, then placed back into mothballs to free crews for the new construction, we do not know how many are still in use, only many were placed back in the reserve, and the ~50 DNs (all larger, more capable and tougher than a Scientist SD) never made it out of the reserve.

However, according to the March 1920 fleet list, 225 SDs survived in the RMN and 90 in the GSN. While the Fleet list says only 6 DNs remained in RMN service, House of Steel (dated ~May 1st 1920) says the remaining DNs were older Gladiators, and the remaining Gladiator and Bellerophon DNs (72 ships originally built) remained in mothballs. We know 7 SDs were lost at Zanzibar and 48 were lost at Manticore (some of which were IAN SDs), but potentially ~300 modern RMN/GSN tube wallers are still in use or in mothballs.

AS for the Scientist class, a little explanation is necessary.

The SLN Scientist was not the crème of the crop in 1900. They were essentially the pattern for the RMN Manticore class, built in the mid 1700s, and updates kept them viable through ~1900. However, weapons tech and more important, tactics, started changing in ~1860 with the advent of the laser head, and the SLN was one of the last militaries to adopt it (The RMN was the 2nd adaptor). More importantly, the SLN never adapted it's ships to the fact that the missile had just become the predominant weapons system, and changed it's ships and tactics to match.

Prior to the Laser head, the missile dual was the prelude to the real fight. Missiles had 2 settings, Burn and Boom. They could either attempt to use their contact nuke warhead (emphasis CONTACT) to "burn" and overload the sidewalls of the target by exploding next to them and overloading the generators, or they could attempt to penetrate the sidewalls in the "Boom" setting, using gravity generators to harmonize a hole through the sidewalls and deliver their Contact nuke to explode against the surface of the target.

Originally defended by chemical and e-rail fired machine guns, then counter missiles and finally laser clusters, the chances of a missile hitting it's target against an equal foe, fell to under 5%. The use of Machine guns fell as missile speeds went up and engagement periods shrank.

However, the missile dual weakened the opponent and gave a feel for the ECM of opponent, while weakening the ECM and hampering the defenses of the target for the energy dual to follow. While rarely decisive, many battles would end prematurely, as one wall rolled wedges towards the enemy and disengaged after a disproportionate amount of damage was done.

The importance of weakening the sidewalls and ECM was they hid the true location of the enemy - a ship does not need to be in the center of the wedge, the ship can be loosely bound to it and sit in a suboptimal position for acceleration, but one outside the place he is expected to be, so the oppositions' poorly aimed lasers just fly past him.

The Energy battle was the slugging match, as the 2 walls slid to ~500,000 kilometers of each other (ships without sidewalls were vulnerable at 1 million KM) and bashed each other. Each ship carried dozens of energy weapons, of varied sizes, to bracket the optimal area a target could be in to increase the probability of a hit. The supposed rule was that capital ships of the same tech each could have the same amount of armor and weapons per ton, so if your ships were small (like DNs), you just brought more to soak up the fire and deal out more damage. So theoretically, in 1860 the Scientists were still a dangerous beast despite larger opponents, especially since the SLN could bring more ships to bear than anyone else could, and just crush the opponent with the weight of numbers.

This had been the manner of warfare for years, with one technology slightly disturbing the trend one way or another.

Laserheads changed all this. Suddenly missiles are exploding 20-50,000 kilometers for a ship and hitting almost every time, forcing intercepts not 10s of kilometers from the sidewalls, but hundreds of thousands of kilometers from the ships - Effectively killing the use of autocannon whose ranges measured in mere 100s of kilometers. In addition, the nuclear pumped Laserheads are a different frequency range than shipborne lasers and grasers, causing the armoring techniques previously useful against nukes, lasers and grasers to be almost useless against their hits.

The RMN had actually sacrificed ships of the Thorston and Manticore classes in the 1870s-1900s to see what a laserhead would do to a capital ship and how to protect against it. The subsequent classes reflected this change and the new armoring techniques required to protect against this threat. However, the mainstream RMN tactical leadership was still entrenched in the "classical" style of warfare in 1900 and just adjusted their battle to have better missile duals, followed by the close in energy battle - little knowing the laser head had the potential be decisive all on it's own and to all but eliminate the follow on energy battle. So at this point, in the mindset and thoughts of the Leadership of the RMN, ships like the Scientist and it's energy focused doctrine were still considered dangerous opponents, even though they had unknowingly become paper tigers. This mindset changed during the 1st Havenite war, as battles showed the danger of the laserhead, and the focus moved away from the energy dual.

The SLN on the other hand, not wanting to tip the apple cart, never investigated the implications of the laserhead, or just ignored reports of them, and eventually added the laserhead to their inventory, because every other major navy already had them. They never learned anything else, and have never changed their mindset. The ships they use today are little changed from how they looked in 1850 (and most of them were there in 1850), and their doctrine is still the same - just bring in the wall of battle and crush them with numbers.

So, they are still lording over the equivalent of 10,500 WWII built Sherman tanks, using WWII field manuals, and trying to use them effectively against Post-modern NATO armies. They might have been effective in the 1960s, but in this fight, they are almost worthless.
******
RFC said "refitting a Beowulfan SD to Manticoran standards would be just as difficult as refitting a standard SLN SD to those standards. In other words, it would be cheaper and faster to build new ships."
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Re: "Obsolete SDs" Waste not...
Post by WeirdlyWired   » Sat Jan 07, 2017 5:52 am

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[quote="Talkregh]
I think that is highly unlikely. While Moriarty and Mycroft will certainly make impossible for the SLN to claim the orbitals of a planet and demand its surrender in accordance with the Eridani Edict, i think we would be overlooking what has already happened in the Honorverse.

The Havenite raids on different systems, and 8th fleet posterior raids, have shown that fixed defenses can´t hope to stop the damage a raiding fleet would inflict on all the orbital infrastructure. It´s been stated, in the most clear terms (Zanzibar, Alizon, Grendelsbane, Basilisk...) that to avoid said damage to a system´s infrastructure you need mobile units, because otherwise the attacking force can launch its missiles BALLISTICALLY, since orbital installations can´t dodge.


Moriarty played Holy Heck with the RMN the first time it was encountered. It is a bit more than missile batteries on a moon or larger asteroids. It is shoals of pods scattered through the system with remote fire management platforms which are as maneuverable 9at least) as junction forts.

Let´s see. I wouldn´t put it past the SLN to be so stupid to actually try to grab systems. But according to what Kingsford has been saying in the books, the problem stands. And is not defending the system per-se but its infrastructure. The SLN only needs to swarm the existing ships defenses... get past them and hit the orbital structure ballistically. I´ve already explained up somewhere. I will say though being as inept as its been described i wouldn´t put it past the SLN officer in command to do exactly what you are saying and give us more battle-porn.

And to be honest any raid that succesfully attacks the infrastructure of a system WOULD BE a victory for the SLN.


I also do not think taking or retaking systems would be any part of commerce raiding' Of course, Zunker and other former SLN controlled wormholes and hyper bridges might be conceivable take-over targets. But most infrastructure raiding even at basilisk Station was pre-Moriarty, and well away from the defenses which were meant, after all to protect the worm hole, not infrastructure located some distance out of missile range.
I do not think taking out a couple of orbital warehouses can be counted a large success at the cost of a squadron of BBs.

About concentration, my impression is athat the most exposed side is Haven, followed by Talbott and the terminals. I don´t agree they need so much to mount them. The SL is truly, really, enormous in size, and the only concentration they need is of battlecruisers of which they have thousands.
How effectively can they do it is a different question, but that the capacity is there shouldn´t be in doubt.


I Don't know how much more exposed Haven's Home system or the Talbott Quadrant is. or any Havenite systems. Michelle took out the closesr Sector fleet when she hit Meyers. O don't know what is closer to Haven than Maya, and Barregos is not about to actually attack any Haven system no matter who orders it.
Only makes operational sense to punch out FF bases in orderof proximity. And FF has always complained that for the huge volume of space they have to patrol they have never had nearly enough hulls. And The FF squadron Bing ended up commanding cme from so far away that our little exiled ATO on Bing's flag ship had to actually research Manticore when they got orders to relocate there. They NEVER had large concentrations. It will take time to move those ships, and 8th 10th fleets should be actively attacking bases.

And that´s why i propose a new role for them. As SDs, they´re useless. You don´t need to retrain, you have promotions and promotions coming without ships to man. What i proposed would make them usefull, help fill the time without construction, and therefore make them not a waste.

You are right, the personnel asigned to them could be moving out in 6-12 months time (thanks for agreeing they should be deployed before new construction)


I am not sure you have the naval personnel to spare. You may have RMMM personnel not already being pulled from inactive to a tive status. Makes more sense to reommission post cold war ships into service as active platforms than to take post WWII ships and repurpose them for "something, anything" because we have personnel standing around doing nothing.

Training already trained personnel to operate repurposed Solly tchnolology is a grand wase of time if in a year yhat training will be tossed out the airlock when, again you have to decide what to do with that obsolete turd. You have not convinced me that delaying the decision to send them to the breakers in a year instead of now is a useful endeavor.

***
And again, im not proposing to substitute cluster lasers. If you read me, then you should acknowledge that what i´m saying is increasing the AA armament of those SDs, since (according to everybody) they´re obsolete and the conventional heavy lasers, grazers and ship to ship tubes is of NO BENEFIT.


Again increasing obsolete weapons systems on obsolete ships that you are not going to use as SDs anyway is ... IDK .. obsolete?


Don´t worry i didn´t think you were saying that. But really first, whatever it is, they have to do something. You don´t switch to total war footing and leave yards and workers idle. It´s just non sense and the best way to economical downfall.

It´s very simple indeed. There´s going to be places and installations that won´t be able to anything else, or anything else that is way more beneficial. Modify them there.


I think there will be plenty to do just recruiting and training new personnel for there to be much slack time. I also think, although it was never specifically mentioned that ALL shipyards in Manticore and Grayson were destroyed, including those at Weyland. Weyland was evacuated but that was mostly R&D and construction of prototypes, not full blown ships. If there was a shipyard in orbit around Gryphon, it was destroyed. That is pretty much the implication of total destruction of capaity AND civilian manpower.
Helas,chou, Je m'en fache.
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Re: "Obsolete SDs" Waste not...
Post by WeirdlyWired   » Sat Jan 07, 2017 6:01 am

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Castenea wrote:Let me add an addendum to Theemile's point.

I expect that someone will turn some number of SLN reserve SDs into mil-spec freighters, however this assumes that things like Fusion plants, hyper generators, and impeller rings are long lead time items, and will still take two building slips. One building slip to dismantle the SD, one to build the freighter. I expect this work to be done by a core world either shortly before or more likely after the SL collapses. The number of conversions would be dependent on how usefull these ships are as mil-spec freighters, as compared to standard builds, and how much time is saved by scavenging parts from the SDs.

This will not be done by anyone in the Haven sector as they have a lot of under utilized civilian freighters of all sizes (MMM), and a lack of slips in which to do any conversions


And I can hear Klaus Hauptman screaming to and at everyone for investing the time and equipment in obsolete Solly warships instead of using all that recalled MM shipping and upgrading it. Yo do not have to do a lot of upgrading on reactors. And you do not have to cut through all that battle armor and battle steel to do it. AND they are already configured as freighters, and you are helping your civilian owners and crews whose livelihoods YOU disrupted with Lacoon One.

Probably not going to be done by Grayson either for the same reason no slips no trained personnel.
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Re: "Obsolete SDs" Waste not...
Post by WeirdlyWired   » Sat Jan 07, 2017 6:18 am

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Yes you are right. I makes more sense to put the new promotions into reactivated ships than to modify the SDs. Mind you they would still be obsolete and i still think a new role should be looked. I don´t know any hard numbers about how big is the mothballed fleet but if its big enough it would be the best move.

Regarding the Scientis class you make it sound like they are rafts. They were regarded as a good design by the start of the First Havenite War, and at some point (long in the past admittedly) the SLN was superior technologically.

But what about the associated powers that dont have the luxury of huge mothballed fleets? Like Grayson, Alizon, San Martin, Erewhon or Zanzibar? Are all their trainees going to serve in reactivated RMN ships?

However, from the latest book, the RMN is scrambling to fill all the existing ship slots. Many ships in Home Fleet or which were working up in Manticore space proper lost crew members when the stations blew, even if the ships survived (and vice versa when the crews were on planetary leave.) As of August 1922, there are not many spare crewmembers floating around, and many ships have been deployed understaffed. So the RMN will have to train a whole new class of recruits, (~18 months) before it has a surplus of sailors.


You are not counting on the promotions currently training, which won´t take 18 months.

As for the workforce, Weyland's survivors and Grendlesbane's survivors are needed to rebuild the stations and support the current fleet. Since the fleet repair stations in Manticore and Grayson space are no longer available, the other stations like Hancock, Trevor's star and Basilisk have had to take over the workload for both the navies. Moving available idle specialists and available working hardware to those locations until the Manticore stations are ready would have been already accomplished.

Since the Manty stations were so massive and supported not only the RMN but also the 10-40,000 ship Manticorian Merchant Marine, every friendly shipyard is most likely either repairing an alliance ship, repairing a ship displaced by an alliance ship, or building a tool or module of some kind for the Manticore and Grayson rebuild (either directly or indirectly). At any time before 1926, I fear it would be difficult to find a shipyard or building asset idle for any period of time in Havenite Sector space. So there should be no workforce or shipyard, "just lying idle" in RMN space with nothing better to do than upgrade an SLN SD to an upgraded config that would still get trounced by the ships the RMN is purposely leaving in mothballs due to their obsolence.
[/quote]

Weren´t those survivors in their way to Bolthole?
Again, all Grayson orbital capacity is intact.
Sometimes separating arguments from different perspectives gets really confusing. Some posts ago it was impossible to do or the capacity didnt exist.

If i´m reading you correctly, all capacity on any shipyard or station capable of doing it is going to be busy. Even with the use of civilian facilities turned to military production, and the inability to laydown major building, they are all going to be doing something else.

But yes i concede your point. If the modifications were to be advantageous, it would make more sense to try them on reactivated RMN units. It would only make sense to do them for those Navies that don´t have the option and would have the industrial capacity. Those powers generally lack the capacity to build their own SDs at least actually (like Grayson or Zanzibar, for example). Mind you they wouldn´t be a waste still.

Once Honor and Hauptman invested in building the initial core for the Blackbird Yard, it became a natural magnet and most of the advanced "heavy industry" of the star system moved out to Blackbird. Therefore, when Blackbird got hammered, so did most of Grayson's military industrial complex. They have a little bit more left closer to Grayson that may be convertible to military purposes, but the combined total capacity of Grayson's close planetary industry probably doesn't exceed what's already available to the Star Empire from its own mobile repair and support ships.


Well it can´t help the rebuild in Manticore, and it has a long way to go to replace its capacity. Most of their production must be dedicated to recover their shipyards, so any modification would be a sideproject. If they can at all. Point taken.

Edit: Thanks for the quote![/quote]

************

The Weyland R&D team is on the way to Bolthole. The ~2 million man workforce (military and civilian) has never been mentioned, other than they survived.

As I mentioned,there are massive holes in the current command structure, due to losses at Oyster Bay, most of the promotions and trainees currently in the pipeline will probably be required just to fill existing shortfalls, replace loses, and man the new infrastructure as it is built. Anyone entering the pipeline now will require at least 18 months ( officers 36) of training.

We're actually not certain of the exact #s of surviving RMN/Grayson wallers, Primarily because we don't know the all the battles of the 2nd war and their loses and the number of ships at the stations when they were destroyed at Oyster Bay. In addition, while some SDs had been reactivated, then placed back into mothballs to free crews for the new construction, we do not know how many are still in use, only many were placed back in the reserve, and the ~50 DNs (all larger, more capable and tougher than a Scientist SD) never made it out of the reserve.

However, according to the March 1920 fleet list, 225 SDs survived in the RMN and 90 in the GSN. While the Fleet list says only 6 DNs remained in RMN service, House of Steel (dated ~May 1st 1920) says the remaining DNs were older Gladiators, and the remaining Gladiator and Bellerophon DNs (72 ships originally built) remained in mothballs. We know 7 SDs were lost at Zanzibar and 48 were lost at Manticore (some of which were IAN SDs), but potentially ~300 modern RMN/GSN tube wallers are still in use or in mothballs.

AS for the Scientist class, a little explanation is necessary.

The SLN Scientist was not the crème of the crop in 1900. They were essentially the pattern for the RMN Manticore class, built in the mid 1700s, and updates kept them viable through ~1900. However, weapons tech and more important, tactics, started changing in ~1860 with the advent of the laser head, and the SLN was one of the last militaries to adopt it (The RMN was the 2nd adaptor). More importantly, the SLN never adapted it's ships to the fact that the missile had just become the predominant weapons system, and changed it's ships and tactics to match.

Prior to the Laser head, the missile dual was the prelude to the real fight. Missiles had 2 settings, Burn and Boom. They could either attempt to use their contact nuke warhead (emphasis CONTACT) to "burn" and overload the sidewalls of the target by exploding next to them and overloading the generators, or they could attempt to penetrate the sidewalls in the "Boom" setting, using gravity generators to harmonize a hole through the sidewalls and deliver their Contact nuke to explode against the surface of the target.

Originally defended by chemical and e-rail fired machine guns, then counter missiles and finally laser clusters, the chances of a missile hitting it's target against an equal foe, fell to under 5%. The use of Machine guns fell as missile speeds went up and engagement periods shrank.

However, the missile dual weakened the opponent and gave a feel for the ECM of opponent, while weakening the ECM and hampering the defenses of the target for the energy dual to follow. While rarely decisive, many battles would end prematurely, as one wall rolled wedges towards the enemy and disengaged after a disproportionate amount of damage was done.

The importance of weakening the sidewalls and ECM was they hid the true location of the enemy - a ship does not need to be in the center of the wedge, the ship can be loosely bound to it and sit in a suboptimal position for acceleration, but one outside the place he is expected to be, so the oppositions' poorly aimed lasers just fly past him.

The Energy battle was the slugging match, as the 2 walls slid to ~500,000 kilometers of each other (ships without sidewalls were vulnerable at 1 million KM) and bashed each other. Each ship carried dozens of energy weapons, of varied sizes, to bracket the optimal area a target could be in to increase the probability of a hit. The supposed rule was that capital ships of the same tech each could have the same amount of armor and weapons per ton, so if your ships were small (like DNs), you just brought more to soak up the fire and deal out more damage. So theoretically, in 1860 the Scientists were still a dangerous beast despite larger opponents, especially since the SLN could bring more ships to bear than anyone else could, and just crush the opponent with the weight of numbers.

This had been the manner of warfare for years, with one technology slightly disturbing the trend one way or another.

Laserheads changed all this. Suddenly missiles are exploding 20-50,000 kilometers for a ship and hitting almost every time, forcing intercepts not 10s of kilometers from the sidewalls, but hundreds of thousands of kilometers from the ships - Effectively killing the use of autocannon whose ranges measured in mere 100s of kilometers. In addition, the nuclear pumped Laserheads are a different frequency range than shipborne lasers and grasers, causing the armoring techniques previously useful against nukes, lasers and grasers to be almost useless against their hits.

The RMN had actually sacrificed ships of the Thorston and Manticore classes in the 1870s-1900s to see what a laserhead would do to a capital ship and how to protect against it. The subsequent classes reflected this change and the new armoring techniques required to protect against this threat. However, the mainstream RMN tactical leadership was still entrenched in the "classical" style of warfare in 1900 and just adjusted their battle to have better missile duals, followed by the close in energy battle - little knowing the laser head had the potential be decisive all on it's own and to all but eliminate the follow on energy battle. So at this point, in the mindset and thoughts of the Leadership of the RMN, ships like the Scientist and it's energy focused doctrine were still considered dangerous opponents, even though they had unknowingly become paper tigers. This mindset changed during the 1st Havenite war, as battles showed the danger of the laserhead, and the focus moved away from the energy dual.

The SLN on the other hand, not wanting to tip the apple cart, never investigated the implications of the laserhead, or just ignored reports of them, and eventually added the laserhead to their inventory, because every other major navy already had them. They never learned anything else, and have never changed their mindset. The ships they use today are little changed from how they looked in 1850 (and most of them were there in 1850), and their doctrine is still the same - just bring in the wall of battle and crush them with numbers.

So, they are still lording over the equivalent of 10,500 WWII built Sherman tanks, using WWII field manuals, and trying to use them effectively against Post-modern NATO armies. They might have been effective in the 1960s, but in this fight, they are almost worthless.[/quote]
Yes as I cited earlier as of
p 683 SoV Hadn't the same basic design and combat philosphy applied for over a hundred and fifty years? Of course it has!
.

Yes it was modern technology and ahead of Haven's at the time of OBS. But Haven Grayson, Manticore, The Anderman Empire, and the Maya sector of the SL have moved way beyond that. Not to mention Darius and the rest of the RF.
Ephron Vangelis had had his doubts about certain of those comforting assumptions even before the Solaran league started figuring how much
updating
any ship expected to live in combat with a Manty was likely to need
Helas,chou, Je m'en fache.
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Re: "Obsolete SDs" Waste not...
Post by munroburton   » Sat Jan 07, 2017 6:58 am

munroburton
Admiral

Posts: 2368
Joined: Sat Jun 15, 2013 10:16 am
Location: Scotland

[quote="WeirdlyWired"Yes it was modern technology and ahead of Haven's at the time of OBS. But Haven Grayson, Manticore, The Anderman Empire, and the Maya sector of the SL have moved way beyond that. Not to mention Darius and the rest of the RF.
Ephron Vangelis had had his doubts about certain of those comforting assumptions even before the Solaran league started figuring how much updatingany ship expected to live in combat with a Manty was likely to need
[/quote]

That's debatable, actually. Yes, the Solarian League had better technology than Haven did, but the League's Navy doesn't use it. Just about the only thing they do better than the GA is a faster individual drive system for missiles, sadly superseded by the RMN ERMs' greater runtime and anything with multiple drives. And of course, the GA can reverse engineer all those captured missile drives and acquire those extra thousands of g's.

Doesn't quite make up for the launcher cycle time. For the SLN in 1922, 30 seconds and they still had older launchers with 45 second cycles in service.

For Haven in and before 1905? Twenty seconds. The RMN were a little quicker.
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Re: "Obsolete SDs" Waste not...
Post by Louis R   » Sat Jan 07, 2017 12:09 pm

Louis R
Rear Admiral

Posts: 1296
Joined: Thu Jan 01, 2015 9:25 pm

jeez, you and kzt are hopeless when it comes to simple geometry!

if you assume that all the missiles are always going to end up in the region where they can target the ship [and how they pull that off is left as an exercise for the reader ;)], and use one simplifying assumption - because I'm too lazy to break out the integral table - on how to calculate the volume concerned, you should find that you need to cover about 5% of the volume around the ship out to 50,000km. Which 5%, of course, depends on how the ship is maneuvering, but only 5%. Mind you, since missiles can enter that volume from anywhere on its perimeter outside the wedge, you have to cover all of it, continously.

Anyway, that volume comes to about 28 _trillion_ cubic km. You're off by 4 orders of magnitude. That doesn't even qualify as a WAG!




MaxxQ wrote:I think someone doesn't particularly know volumetric geometry. I don't know the exact math, but I know that an autocannon round exploding into 1000 fragments will NOT cover enough volume to give a CEP (Circular Error of Probability - typically used for target hit evaluation by the various branches of the military - although I suppose since we're talking about space, it might well be changed to Spherical Error of Probability) of better than 1% and most likely worse than that.

Not to mention, even with a large spread, with overlapping spheres of shrapnel, the range at detonation would have to be pretty damn close, because an exploding device in space sends shards in all directions, with the pieces getting farther apart every split second. I would imagine that even after a couple seconds, the shrapnel bits would spread far enough apart for the entire missile to slip through without even having to steer - the wedge will take care of the rest.

Now, let's say a missile launch is detected at 20 million km. Call it another minute before the AA ships have figured the course of the missiles. Now they start firing, and at that point, range is down to 18-19 million km. Missile ship detects flak incoming, sends a command to the missiles to change heading 1/2 of 1 degree. By the time your BALLISTIC flak has reached where the missiles would have been had they stayed on their original course (which - and I'm being generous here - might be 1-2 million km from the FLAK ship, because there's no way that a ballistic round can accelerate once it's been fired, whereas the missiles are accelerating constantly, assuming no ballistic phase), the incoming missiles would be thousands, if not tens of thousands of kilometers away from the BALLISTIC flak.

The thing that you don't seem to realize is that missiles dodge and weave during their flight - not like a pair of F-15's playing wargames with each other, not at those accelerations and distances - changing heading up, down, left, right, and every angle in between. They also spread out, partly to avoid wedge fratricide, but also to allow room for this dodging and weaving, to the point that there might be hundreds, if not thousands of kilometers of distance between each missile. They only start getting closer together towards the end of their attack run, and as kzt pointed out, a missile's range is far enough out that it can detonate anywhere inside a volume of billions of cubic kilometers (a sphere with a radius of 50,000km - attack range of a Mk-23 laserhead - centered on the ship being targeted). A missile only settles into an unchanging course in the last 250,000 km or so, just prior to releasing the laserheads.

That last bit is the ONLY time in the entire missile attack sequence where you MIGHT have a (very) small chance of actually hitting one, but let's say that 100 missiles are incoming. How much volume of that several billion cubic km that KZT mentioned would each missile take up, assuming a perfectly spherical attack (not really possible, but let's run with it anyway)? Let's call it 5 billion cubic km, divided by 100 missiles - if I've done my math right, each missile could be anywhere in a volume of 50 million km, screaming in at better than half the speed of light. How many rounds do you think you could get off in the few seconds left before the laserheads light up? I guarantee that even if the autocannon was firing at the same rate as a Vulcan rotary cannon (6000 rounds per minute), it wouldn't be enough.

Even if you assume a hemispherical attack (much more likely), cutting the attack volume in half, you're still talking about a volume for each of those 100 missiles of somewhere around 25 million cubic km, of which each missile only displaces maybe 100 cubic km (including the wedge - the missile by itself only takes up a few tens of cubic METERS).

As we've been saying, space is HUGE. Even if you converted ALL the sollie SDs to AA ships, and had ALL of them there, you couldn't possibly fill that amount of volume to give yourself ten hits, let alone one.

Edit: Regarding kzt's comment about particle screens, we've discussed this in BuNine, and the conclusion is that Mk-23s most likely will have them (and probably Mk-16s), but any non-MDM/DDM missile doesn't.

Edit 2: You'd have much better luck, and certainly many, MANY more missile kills if you converted the sollie ships to fire only countermissiles. That won't happen for two major reasons:

1. You get back to the initial reasons that it's difficult to do ANY sort of conversion, as discussed many times throughout this thread and any of the 10 or 20 (or 50, or 100) threads on this subject. It's not impossible, but there are better things for the RMN to do with their money, time, and manpower.

2. David has said constantly that the RMN doesn't do specialization. All warships have multiple uses. Sure, you could argue the pro's of specialization, but there are equal arguments against. Same for generalization.

and a third reason why any idea anyone comes up with for using these ships won't end up in a book, is that even if you (or someone else) come up with something that actually makes sense, David won't use it. Legal reasons. Even if you publicly say here that you would not seek credit (of ANY sort - cash or otherwise) for your idea, he won't do it.

So, while you can daydream and create new, pointless ways to use these ships all day long until the end of days, don't ever expect to see them used.
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