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Light bulb Captured Solly fleet

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Re: Honorverse series, the future..?
Post by Weird Harold   » Mon Apr 28, 2014 12:20 am

Weird Harold
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kzt wrote:No they were front line ships up until the second war. ... All things you really don't want immediately sold off to parties unknown.


So don't give them ships if you suspect their security might have holes in it.

The ships in mothballs don't have any of the tech developed in the last war, no Keyhole I or II, no Apollo, no SD(p) or BC(P), No off-bore capability. In short roughly the tech Erewhon sold Haven, which is three generations or more out of date.

If you're giving away ships to potential allies, you want some degree of compatibility. If they aren't potential allies, don't give them so much as an obsolete courier.
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Answers! I got lots of answers!

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Re: Light bulb Captured Solly fleet
Post by Weird Harold   » Mon Apr 28, 2014 12:54 am

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Rakhmamort wrote:One or 2 space ambulances is too few to even justify keeping a space based hospital running.


One or two dedicated ambulances are enough. There's nothing that says other captured small craft or local civilian craft can't transport patients, too.

If each ambulance only transports one patient every three hours, who stays for an average of five days, it could max out a 600 bed trauma ward in 30 days or so. When you factor in referrals from ground-side hospitals that can be transported in batches of 30-40 per trip in non-dedicated ambulance-shuttles, the question becomes where do we put all the patients, not how will we aver keep this place full?

Rakhmamort wrote:I really don't see a reason why said medical facilities in SDs cannot be removed and relocated groundside.


They can be -- if you're willing to take the time and spend the money to expand existing facilities or build new ones. That assumes you can provide Solarian Standard power and don't need to custom manufacture interconnecting cables.

Rakhmamort wrote:Not only are you not spending a lot of resources and manpower to keep the SD operating, ...


THE SD? I thought I'd made it fairly clear that I'm not talking about a single ship.

I thought I'd also made it fairly clear that I'm talking about utilizing more than the medical resources.


Rakhmamort wrote:As for augmentation, augmenting what trauma centers? I thought you said they are for planet s that don't have medical facilities? If the planet already has a trauma center, wouldn't it be more logical to augment their equipment rather than have them pack the patients into orbital ambulances. Take them 1 floor up or down instead of sending them to space.


Now you're being willfully dense.

Every planet in the TQ has some level of medical trauma center(s) even if they aren't up to SLN standards. The orbital medical facilities augment existing hospitals for cases that can't be solved with Quick-heal and a bandaid. How much augmentation any given system needs will vary, but few of the TQ systems couldn't benefit from access to a functioning SLN medical department.

The ship's systems work NOW where they are. Moving them ground side takes time, money and doesn't guarantee they'll work in a new location.


Rakhmamort wrote:Bringing the equipment into the trauma center gives that center permanent upgrades. Keeping those equipment in a ship destined for the breakers is just delaying the disassembly of said equipment from the ship, not to mention the trouble of relocating the patients already there before they can recycle its materials.


If the medical resources were the only resources in the discussion you might have a small point. With the other resources also fully exploited, a captured ship might delay its date with the breakers for a year or three. A year or three which gives ground-side time to invest in the needed infrastructure to support the functions temporarily housed in captured SLN ships.
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Answers! I got lots of answers!

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Re: Honorverse series, the future..?
Post by kzt   » Mon Apr 28, 2014 1:16 am

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Weird Harold wrote:Step 3: Interview candidates; use one interviewer per ship position needed, (around a thousand interviewers. Stop when the interviewers have accumulated 70-100 candidates.

Step 4: Assemble the candidates (all hundred thousand or so) in a stadiium and administer an "oath of parole" in the presence of a treecat -- have them sign the oath in close proximity to the treecat 100-500 at a time.

You know how effective tree cats are at this? Let's take two examples.

Remember how the queens treecat picked out that her foreign minister was a in the the pay of an enemy? Me neither.

How about how Honor picked out the MA agent on Haven, the one who had access to the nano assassins? Darn I can't remember that either.

Maybe they don't work so perfectly as you think?
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Re: Honorverse series, the future..?
Post by Weird Harold   » Mon Apr 28, 2014 1:25 am

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kzt wrote:You know how effective tree cats are at this? Let's take two examples.


As lie detectors, nearly infallible without any training at all. That's why I specified making.signing the oath with a treecat present -- and obviously primed to be looking for a direct lie.

Just being in the presence of a despicable person isn't enough to trigger an alert; an untruthful oath in front of witnesses should be enough to evince emotions enough to alert a treecat.

No system is perfect, but there is a reason treecats have been characterized as "furry lie detectors." NB: that's lie detector, not "evil" detector.
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Answers! I got lots of answers!

(Now if I could just find the right questions.)
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Re: Honorverse series, the future..?
Post by Rakhmamort   » Mon Apr 28, 2014 2:53 am

Rakhmamort
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Weird Harold wrote:
:roll:
How many treecats do you think they have in the entire sector? Last I knew, it was about 4.

How many are trained to interrogate people?


It only takes one Treecat and no special training. The TQ had four. One is with Adm Gold Peak, so three.

(As an aside, where are Treecats colonizing next? That's a question for a new thread I think.)

Step 1: Determine needed specialties and query POW lists for possible candidates.

Step 2: Screen Records of possible candidates to eliminate obvious unsuitables.

Step 3: Interview candidates; use one interviewer per ship position needed, (around a thousand interviewers. Stop when the interviewers have accumulated 70-100 candidates.

Step 4: Assemble the candidates (all hundred thousand or so) in a stadiium and administer an "oath of parole" in the presence of a treecat -- have them sign the oath in close proximity to the treecat 100-500 at a time.

Step 5: Reject and replace anyone the Treecat feels might be lieing or has reservations about the terms of parole.

Step 6: rinse and repeat until all slots are filled.


And treecats are going to catch people who are thinking, 'it's better than the POW camp'???? It's not rocket science that most of them aren't going to feel loyal to RMN or the GA and they're only into it because it improves their quality of life in the near future.

Treecats aren't all knowing mind readers. If the person isn't thinking actively of doing something, the cats are not going to pick it up.
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Re: Honorverse series, the future..?
Post by The E   » Mon Apr 28, 2014 2:56 am

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Lie detectors, whether mechanical or furry, are really really bad at figuring out whether someone who is truthful at the time they're examined will stay truthful afterwards.
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Re: Honorverse series, the future..?
Post by Weird Harold   » Mon Apr 28, 2014 3:15 am

Weird Harold
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Rakhmamort wrote:And treecats are going to catch people who are thinking, 'it's better than the POW camp'????


You mean can treecats single out someone for thinking the same thing as every other candidate for parole and employment? I doubt it. :roll:

Rakhmamort wrote:It's not rocket science that most of them aren't going to feel loyal to RMN or the GA and they're only into it because it improves their quality of life in the near future.


I'm not particularly concerned about why someone is willing to be employed as maintenance personnel? I'm worried about someone thinking, "These stupid neobarbs are so gullible. This is just the first step on my way home." -- eg someone who doesn't intend to honor his parole.

If someone is thinking "this is better than that stupid island," but intends to honor the conditions of parole, I couldn't really care less.

Rakhmamort wrote:Treecats aren't all knowing mind readers. If the person isn't thinking actively of doing something, the cats are not going to pick it up.

The E wrote:Lie detectors, whether mechanical or furry, are really really bad at figuring out whether someone who is truthful at the time they're examined will stay truthful afterwards.


No system is perfect. But then again, every prison system has "trustees" and almost every POW camp has collaborators and informers. I don't see the SLN as promoting the kind of fantacism State Sec or Masada engender; a SLN sailor who gives his (or her) parole can probably be trusted -- within limits.

Captors since caveman days have had to deal with the problem of how far to trust prisoners without the aid of treecats. I would expect most of the potential problems to be eliminated before meeting a treecat using traditional non-empathic methods.
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Answers! I got lots of answers!

(Now if I could just find the right questions.)
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Re: Light bulb Captured Solly fleet
Post by Rakhmamort   » Mon Apr 28, 2014 3:34 am

Rakhmamort
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Posts: 327
Joined: Tue Mar 18, 2014 3:23 am

Weird Harold wrote:
Rakhmamort wrote:One or 2 space ambulances is too few to even justify keeping a space based hospital running.


One or two dedicated ambulances are enough. There's nothing that says other captured small craft or local civilian craft can't transport patients, too.

If each ambulance only transports one patient every three hours, who stays for an average of five days, it could max out a 600 bed trauma ward in 30 days or so. When you factor in referrals from ground-side hospitals that can be transported in batches of 30-40 per trip in non-dedicated ambulance-shuttles, the question becomes where do we put all the patients, not how will we aver keep this place full?


We can argue forever on the adequacy of 2 small crafts serving as ambulances for 1 hospital ship. I say nay, you say yea. Unless somebody puts one in operation, we won't know. Frankly speaking, two shuttles means 1 in operation and the other is in for maintenance. Or are you going to say a shuttle going up and down the atmosphere is not going to need a lot of downtime?

Since you already pointed it out, keeping the equipment in space will encounter 'space' problems. You can't simply build more rooms out there. You don't have that problem in the ground .

We are not even taking into consideration the visitor volume for the patients. Hardscrabble planet, you think anyone can just grab a space taxi?


Rakhmamort wrote:I really don't see a reason why said medical facilities in SDs cannot be removed and relocated groundside.


They can be -- if you're willing to take the time and spend the money to expand existing facilities or build new ones. That assumes you can provide Solarian Standard power and don't need to custom manufacture interconnecting cables.


You are willing to put in thousands of man hours to interview and filter enough POWs to man the SDs and you are talking about effort? Even if the existing hospitals don't have a dedicated wing for the new equipment, they will find some space for that and use them while new structures are built. Ceramecrete is cheap. Building on the ground has a lot more advantages that setting up shop in space.

Rakhmamort wrote:Not only are you not spending a lot of resources and manpower to keep the SD operating, ...


THE SD? I thought I'd made it fairly clear that I'm not talking about a single ship.

I thought I'd also made it fairly clear that I'm talking about utilizing more than the medical resources.


And it has also been made clear that as training facilities go, they would be expensive sinkholes of funds. You can keep just 1 ship in orbit around the main deployment node where every batch has to go for familiarization. That is all you need. Not one for every planet that trains soldiers. Not all of them are going to do boarding action and even if they do, their suits will be loaded with the schematics of the ship they are boarding.

It has also been pointed out that training people in tech that they won't use is stupid. I'm not going to teach somebody COBOL programming then send them off to build apps for iPhones.

Rakhmamort wrote:As for augmentation, augmenting what trauma centers? I thought you said they are for planet s that don't have medical facilities? If the planet already has a trauma center, wouldn't it be more logical to augment their equipment rather than have them pack the patients into orbital ambulances. Take them 1 floor up or down instead of sending them to space.


Now you're being willfully dense.

Every planet in the TQ has some level of medical trauma center(s) even if they aren't up to SLN standards. The orbital medical facilities augment existing hospitals for cases that can't be solved with Quick-heal and a bandaid. How much augmentation any given system needs will vary, but few of the TQ systems couldn't benefit from access to a functioning SLN medical department.

The ship's systems work NOW where they are. Moving them ground side takes time, money and doesn't guarantee they'll work in a new location.


Getting crew and providing continuous guards for them for each SD is a constant drain on manpower. Those guards can be doing something else, like being cadre to the soldiers being trained groundside.

It is also funny why you keep thinking those equipment won't run groundside? Them techs who can disassemble the equipment and put them back again are too stupid to read instructions on how to power the hardware? That is simply silly.


Rakhmamort wrote:Bringing the equipment into the trauma center gives that center permanent upgrades. Keeping those equipment in a ship destined for the breakers is just delaying the disassembly of said equipment from the ship, not to mention the trouble of relocating the patients already there before they can recycle its materials.


If the medical resources were the only resources in the discussion you might have a small point. With the other resources also fully exploited, a captured ship might delay its date with the breakers for a year or three. A year or three which gives ground-side time to invest in the needed infrastructure to support the functions temporarily housed in captured SLN ships.


It is not a small point. Keeping those SDs active will be a drain on resources. If they were within shouting distance of the pre pod manty ships, maybe they have some training value, but they are not. Too many manpower requirements even for a skeleton crew and the need for enough guards to keep them in line, add fuel expenditures to keep the thing running plus it's small craft plus maintenance of everything else.

Just remove what you can take from the ships and place it groundside. No security needed for captured personnel screwing it. Who may choose to make the fusion bottle go critical or make the ship take a dive into the planet with wedges up. Or use the energy weapons to take out approaching small crafts as a sign of defiance.

Keeping it up is just borrowing trouble.
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Re: Honorverse series, the future..?
Post by Rakhmamort   » Mon Apr 28, 2014 3:56 am

Rakhmamort
Captain (Junior Grade)

Posts: 327
Joined: Tue Mar 18, 2014 3:23 am

Weird Harold wrote:
Rakhmamort wrote:And treecats are going to catch people who are thinking, 'it's better than the POW camp'????


You mean can treecats single out someone for thinking the same thing as every other candidate for parole and employment? I doubt it. :roll:


No. All of them would be in the l'm getting a softer bed to sleep on as they sign your 'agreement'. He'll, I'm not even sure if putting POWs to work is allowed by the rules on POWs.
Rakhmamort wrote:It's not rocket science that most of them aren't going to feel loyal to RMN or the GA and they're only into it because it improves their quality of life in the near future.


I'm not particularly concerned about why someone is willing to be employed as maintenance personnel? I'm worried about someone thinking, "These stupid neobarbs are so gullible. This is just the first step on my way home." -- eg someone who doesn't intend to honor his parole.


You mean you aren't afraid of a maintenance personnel setting fusion bottle control circuits to fail?? Why not?


If someone is thinking "this is better than that stupid island," but intends to honor the conditions of parole, I couldn't really care less.

Rakhmamort wrote:Treecats aren't all knowing mind readers. If the person isn't thinking actively of doing something, the cats are not going to pick it up.


Yeah, them sollies are dumb. They 're going to keep thinking about their plans to sabotage the ship, kill the guards all the time. Even steilman and company left their evil plans in their compartment.


No system is perfect. But then again, every prison system has "trustees" and almost every POW camp has collaborators and informers. I don't see the SLN as promoting the kind of fantacism State Sec or Masada engender; a SLN sailor who gives his (or her) parole can probably be trusted -- within limits.

Captors since caveman days have had to deal with the problem of how far to trust prisoners without the aid of treecats. I would expect most of the potential problems to be eliminated before meeting a treecat using traditional non-empathic methods.
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Lol! You want others to provide the solution to the security problems and yet you won't accept the response it is too much effort to spend??? You don't have a solution, others don't have a solution and yet you still want to go ahead with your plans??? That is kind of irresponsible isn't it?
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Re: Light bulb Captured Solly fleet
Post by Weird Harold   » Mon Apr 28, 2014 5:57 am

Weird Harold
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Rakhmamort wrote:It is not a small point. Keeping those SDs active will be a drain on resources. If they were within shouting distance of the pre pod manty ships, maybe they have some training value, ...


You persist in thinking of them as warships that I'm trying to keep operational. I'm not, I'm trying to keep them habitable and minimally functional. Maintaining a harbor watch is much cheaper than keeping a ship ready for action.

Every warship spends the vast majority of its time training. It therefore has the resources to train people. I'm not talking about teaching people to operate SLN warships, I'm talking about using the training resources (computers, simulators, lesson plans, general data, etc) to teach "remedial modern civilization."

There are course materials aboard for cooks, sick bay attendants, officer's stewards, environmental systems, plumbing, computer hardware principles, programming of molycirc computers, and almost any other non-combat specialty you can think of. There are combat related training materials, too, of course, but that isn't what the poorer TQ systems need, they can be used or not as required.
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Answers! I got lots of answers!

(Now if I could just find the right questions.)
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