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How many missiles can an Invictus control...

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Re: How many missiles can an Invictus control...
Post by runsforcelery   » Mon May 19, 2014 3:49 pm

runsforcelery
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Grashtel wrote:
Lord Skimper wrote:Plus the Keyhole platforms mount 32-48 PD clusters. Has its own wedge as well.

Where you are getting your numbers for PDLCs on a KHII?


And where the hell are you getting the notion that it has its own wedge? I know it's not from anything I've written, anyway!


"Oh, bother!" said Pooh, as Piglet came back from the dead.
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Re: How many missiles can an Invictus control...
Post by SWM   » Mon May 19, 2014 4:10 pm

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runsforcelery wrote:And where the hell are you getting the notion that it has its own wedge? I know it's not from anything I've written, anyway!

Actually, I'm afraid you did. http://infodump.thefifthimperium.com/en ... gton/166/1 says that they have "the same impeller drive which was developed for the Ghost Rider recon drones, but that capability is purely secondary."

But even if it does have that wedge, it is true that normally the wedge is not raised. It is easier to maneuver the Keyhole with tractors so it doesn't have to raise its own wedge and block three-quarters of its view.
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Re: How many missiles can an Invictus control...
Post by Chyort   » Mon May 19, 2014 4:25 pm

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SWM wrote:
runsforcelery wrote:And where the hell are you getting the notion that it has its own wedge? I know it's not from anything I've written, anyway!

Actually, I'm afraid you did. http://infodump.thefifthimperium.com/en ... gton/166/1 says that they have "the same impeller drive which was developed for the Ghost Rider recon drones, but that capability is purely secondary."


Hah, that has to sting a bit...
But the whole point of keyhole is to get past the wedge interference. Adding wedges of their own would either 1) block transmission from the ship, or 2) Suffer the same wedge interference the ship has. All depending on the keyholes orientation.

I would guess the info dump is wrong.
Considering it is a 2009 dump and we have not heard about it in the books since...
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Re: How many missiles can an Invictus control...
Post by namelessfly   » Mon May 19, 2014 4:53 pm

namelessfly

SWM wrote:
runsforcelery wrote:And where the hell are you getting the notion that it has its own wedge? I know it's not from anything I've written, anyway!

Actually, I'm afraid you did. http://infodump.thefifthimperium.com/en ... gton/166/1 says that they have "the same impeller drive which was developed for the Ghost Rider recon drones, but that capability is purely secondary."

But even if it does have that wedge, it is true that normally the wedge is not raised. It is easier to maneuver the Keyhole with tractors so it doesn't have to raise its own wedge and block three-quarters of its view.



ROFLMAO!!!!!!!
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Re: How many missiles can an Invictus control...
Post by JimHacker   » Mon May 19, 2014 5:20 pm

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namelessfly wrote:
SWM wrote:Actually, I'm afraid you did. http://infodump.thefifthimperium.com/en ... gton/166/1 says that they have "the same impeller drive which was developed for the Ghost Rider recon drones, but that capability is purely secondary."

But even if it does have that wedge, it is true that normally the wedge is not raised. It is easier to maneuver the Keyhole with tractors so it doesn't have to raise its own wedge and block three-quarters of its view.



ROFLMAO!!!!!!!


oh so funny. Would have been with anyone, but with Lord Skimper? I actually fell off my chair. Has the entire Lord Skimper thing been an epic ploy building up to just this moment? Please say yes!
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Re: How many missiles can an Invictus control...
Post by runsforcelery   » Mon May 19, 2014 9:38 pm

runsforcelery
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JimHacker wrote:
namelessfly wrote:
ROFLMAO!!!!!!!


oh so funny. Would have been with anyone, but with Lord Skimper? I actually fell off my chair. Has the entire Lord Skimper thing been an epic ploy building up to just this moment? Please say yes!



Alas, no. I . . . miss-spoke. What happens sometimes when you respond to a post without checking your notes first. There were several iterations of Keyhole between the official I and II, and I misremembered where I'd come down on the final version. Apologies. I'm, sure it will happen again sometime. :cry:


"Oh, bother!" said Pooh, as Piglet came back from the dead.
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Re: Honorverse series, the future..?
Post by kzt   » Mon May 19, 2014 11:51 pm

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I have no idea how you have kept things as consistent as you have done over so long. Much as we whine about details, the overall integrity of even the details is amazing.
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Re: How many missiles can an Invictus control...
Post by lyonheart   » Tue May 20, 2014 12:24 am

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Hi J6P,

Of the 42 SDP's in Home Fleet, only 2 were Invictus class, the rest were Medusa's; either GSN [14?] with ~500 pods, or IAN [26?] with ~400 pods IIRC, while all 48 SD's were RMN, which leaves 237 currently to man new ships [~1.4+ M crewmen including 470 K marines] when there were some, and for second line duties like being both a scarecrow and training ship in Talbot and ex-Silesia etc.

L


J6P wrote:**quote="Weird Harold"**
Not a typo. The preceding explanation makes it clear they are masking SD(P) capabilities at that point:

What it wouldn't tell them was that all of those missiles were under the fine-meshed, carefully honed fire control of GNS Isaiah MacKenzie, with her two division mates poised to assist if they were needed.
Admiral Malone had five superdreadnoughts, sixteen battlecruisers, ten heavy cruisers, twelve light cruisers, eight destroyers . . . and four electronic warfare drones. When BatDiv 62 finished distributing its gifts, those ships (and drones) had a total of four hundred and four pods, each containing ten missiles. Adding the internal launchers brought the total number of missiles in that first, massive salvo up to forty-nine hundred.

It could have been higher still
, but BatDiv 62's internal launchers were busy firing something besides shipkillers.


Thanks for the quote.

Makes one really really wonder, "WHAT THE HELL HAPPENED in AAC when home fleet shot a measly 150,000." How many of those ships were Medusa A's and Invictus's? Half last I checked. 42 or 48? GO with 40. ~40x5000 = 200,000 last I checked.

Seems some ret-con happened between the two books and probably even more since then to "narrow" the gap between the heros of light, justice, and all that is good, and the MALIGN...

But since the "control link" problem limitation is a completely made up out of thin air bunch of idiocy anyways, well lets just stop there...
Any snippet or post from RFC is good if not great!
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Re: How many missiles can an Invictus control...
Post by namelessfly   » Tue May 20, 2014 1:53 am

namelessfly

SWM wrote:
runsforcelery wrote:And where the hell are you getting the notion that it has its own wedge? I know it's not from anything I've written, anyway!

Actually, I'm afraid you did. http://infodump.thefifthimperium.com/en ... gton/166/1 says that they have "the same impeller drive which was developed for the Ghost Rider recon drones, but that capability is purely secondary."

But even if it does have that wedge, it is true that normally the wedge is not raised. It is easier to maneuver the Keyhole with tractors so it doesn't have to raise its own wedge and block three-quarters of its view.



And the punch line is that RFC made this post in response to the fecal storm that I provoked with the Apollo for BC(P) idea!
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Re: How many missiles can an Invictus control...
Post by Lord Skimper   » Tue May 20, 2014 2:16 am

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Plus one would want to have an impeller to use a compensator to keep the whole platform from disintegrating due to the 450-500 Gee loads being put on it. No people on board but you don't want it to go poof or to have the fancy gravity transmission tech break while flying around at high Gees for a few hours.

Apollo might have higher gee loads but that is for a few minutes and reception only? Do we know if Apollo is two way?

Mostly if it doesn't have a wedge why would the line art in HoS show it with an impeller ring, although just one. This also helps to figure out the PD numbers. Note it does not have CM's, yet, so they must all be PD.

The keyhole would need a compensator otherwise why would it need be carried inside the ships compensator range while attached to the ship. If the Gee load doesn't affect it, it wouldn't need to be mounted inside the ship. Which would kind of change the whole story line particularly with the BC(P).
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