Hi PeterZ,
Excellent points as usual.
The Andermanni with some 39 well populated systems before they got the greater share of Silesia [33+ systems], has a much deeper population base [11-13 times] to find the teachers, doctors, engineers and technicians than Manticore's 6+ billion (according to aCoS, NTM Manticore growing at just 0.8% annually [a rather low rate given so much room and wealth] would've busted 4 billion years ago, plus San Martin's 2 B).
OTOH, the RoH has some 150 populated systems besides some colony or reserved resource systems for 3-4 times the Andermanni's, so yes they have even deeper pockets, albeit they have lots of needs closer to home as well.
Thus between all of them, including Grayson's unique skill set, there are lots of GA/MA experts to provide a helping hand to lots of verge systems, for their mutual benefit [NTM profit].
The huge expansion in trade and freighter construction isn't because the SL's freighters are destroyed or even captured, but from just the huge increase in who and where the verge and shells now wish to trade with.
Though your point about abandoning a commerce stripped useless central government is a very good one.
Remember the constitution was promulgated before Warshawski's innovative disruption ruined it's premise of little interstellar trade, so that by restricting the leagues' funding to just that it would be kept small and its members more free, not the huge monster it became.
The textev ignorance of the Operation Janus victims demonstrates the lack of accurate data information available or being exchanged into the system data-nets, again another obvious OFS/transtellar policy to keep the proles from learning too much, or there might have been far more 'Mobius's' much sooner.
Exploring their new options will require lots of ships for all the ex-victims of the SL, with whom and where they choose to trade will require even more and the sheer time involved will require vastly more.
So all the satellite freighter yards the MA built before and during the first war will have plenty of fresh orders, as will the TQ, the Maya sector, NTM the RoH, the AE, Beowulf and Erewhon [something just over 300 systems so far, though hardly all have shipyards]; and then the new yards in the verge and shells since there's no textev I can recall that any yards were built there outside of FF bases, mainly for repairs and refits since the transtellars/OFS wanted to keep them dependent upon the core worlds/systems.
Figuring 600+ protectorates and 1500 plus systems in the shells, even at an average of only a couple dozen freighters each, that's a lot of ships.
Granted lots of systems may not want to build shipyards, but plenty will, and the GA has plenty of systems that can help build them.
Imagine the 'twin cities' concept expanded to 'twin systems' to encourage bonding with GA members.
So what's the RF going to do to break this up?
That's just one of the next story arc concepts I suspect.
Keep the good posts coming.
L
quote="PeterZ" The Andermani will begin, but the Havenites will succeed best I suspect. At what, you ask?
Let me pose a question first. Were there enough hulls to carry the Leagues freight before it all went tits up? Of course there were. The SEM still have their merchant hulls. The RMN haven't destroyed any League merchies, so they are still around.
As soon as the GA begin their deep strikes against the League, the IAN and RN will have the additional manpower to take captured merchies. They'll take and auction them off to private shippers. The RMN will hit and destroy SLN BF and FF bases. The rest of the GA hits key trans shipping centers and takes the merchant hulls that drive revenue for the League central government. Absent merchant ships to import and export goods, more star nations will see little use for a useless central government.
In short order both the Andermani and Republic of Haven will have respectable merchant fleets to service the Verge and Protectorates. Combined with the RMMM and there should be a significant number of bottoms servicing that region in short order.
lyonheart wrote:Hi Kenl511,
Quite right.
Having a range of diplomatic economic and military options will be very useful since so many systems are going to be unique.
Personalizing whatever treaties is going to accent the special relationship each such member has with the SEM.
Being wisely led, the SEM isn't going to exclude the RoH, the AE, or Beowulf and Grayson, for many obvious reasons, and in many cases be quite willing for one of the others to take the lead in becoming the major trading pardner.
After all, there's going to be more than plenty of new trading pardners for all of them; ie 600+ protectorates, plus up to 1500 shell systems with 2+ billion populations each.
None of the GA, including the AE, even combined, has the merchant marine to handle the business that's going to flow their way within a few to six monthes as the SL collapses so astonishingly quickly.
They'll windup building freighters even faster than they built warships, and complain about how they should have 'converted' sooner.
Certainly interesting times,
L
kenl511 wrote:I believe the Manticore Alliance (MA) is still there in addition to the Grand Alliance (GA). The MA is an economic, diplomatic and military alliance which has several other functions beside war with Haven. RFC has not said otherwise.
It allows the GA to demonstrate to the Protectorates, Shell and Verge they are better at promotion of commerce, economic development and mutual security than the Solarian League (SL) which is another weapon against the SL. These being the core purposes of the SL.
Just my opinion,
Ken L
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