cthia wrote:Johnathan_S wrote:IIRC we saw a pod based ammo ship in one of the Shadow books that was cranking along at over 600g; implying pretty up to date compensators.
Somehow I missed that. Ammo ships can pull that type accel?
Weird Harold wrote:That is a reference to a Mayan Arsenal class ship. It is the pod launch half of the Marksman/Arsenal pairing that gives the Mayans (and Erewhonese) SD(P) firepower without the time lag of building SD(P)s from scratch. It's an interim solution for the Mayans and the battle against the PNE for Torch proved why you don't want ammo ships in range of enemy missiles.
Thanks for all of the input guys. The stated accel being pulled by ammo ships shocks me.
It's good to know that I'm not completely looney regarding the idea of armed colliers. It does make sense that mission parameters should follow doctrine and different strokes for different navies.
Regarding armed ammo ships operating in close proximity to warships shouldn't be a problem for the RMN, should it? I'd always conceived a possible RMN armed collier to have it's mags loaded with Apollo missiles which can launch far outside an enemy warship's envelope.
A related aside:
First, what is the status of Pirate's Bane? Didn't it take serious damage when Bachfisch conducted his intel-op for Honor?
That post also brought up other questions. I don't remember that Pirate's Bane was an Andermani ship. I thought the Admiralty inconspicuously made it possible for Bachfisch to acquire Pirate's Bane - which made me think it was a Manty ship. I remember Bachfisch made repairs on it. But what yard affected the repairs and where would he get Andermani replacement parts? Also, if Pirates Bane is a hodgepodge of tech wouldn't it benefit from the much discarded Solly junk? Or is it that Andermani tech is fairly close to RMN tech? Unless, of course, Pirate's Bane keeps getting Andermani replacement parts.
And, does anyone know the last max accel of the Bane?