Topic Actions

Topic Search

Who is online

Users browsing this forum: No registered users and 7 guests

Reserve destruction

Join us in talking discussing all things Honor, including (but not limited to) tactics, favorite characters, and book discussions.
Re: Reserve destruction
Post by Weird Harold   » Mon Nov 30, 2015 9:01 pm

Weird Harold
Fleet Admiral

Posts: 4478
Joined: Thu Apr 24, 2014 10:25 pm
Location: "Lost Wages", NV

Duckk wrote:Why would former State Sec Peeps be of any interest to the SLN's shipbuilders? Most were considered terribly incompetent by the regular Navy back when they were still operating together.


1) Former StateSec, like the PNE, have working examples of PRN warships current as of the end of the First War.

2) Even the PNE thought the SLN software was trash and had enough working knowledge of what would work better to improve the software in the SLN ships they were given.

3) "Terribly incompetent" by PRN/RHN standards is "Raving Genius" by SLN standards.
.
.
.
Answers! I got lots of answers!

(Now if I could just find the right questions.)
Top
Re: Reserve destruction
Post by Loren Pechtel   » Mon Nov 30, 2015 10:45 pm

Loren Pechtel
Rear Admiral

Posts: 1324
Joined: Sat Jul 11, 2015 8:24 pm

Jonathan_S wrote:
kzt wrote:Attacks from hyper on the garrison of a WH is the obvious trick for the SLN to get some victories. You can, if your are not an idiot, get mass, surprise and firepower on your side. You will likely take losses unless you can get nearly energy range, but you can cancel the effect of their long range missiles.

The flip side is that the obvious counter is to keep at least most of the units covering a terminus moving unpredictably under minimum powered wedge - staying stealthy. You only need to stay within about 3 minutes powered flight time of the terminus to shred anybody coming through before they can get clear enough to switch to wedges and raise sidewalls. For Mk16 equipped units that can be up to about 11 million km away.

You jump in from hyper with overwhelming force, but can't localize targets. If they can slip beyond Cataphract range before your ships or recon drones find them they can launch Mk16s with impunity (though at the risk that there's been enough time you could hyper out if you started taking too much damage)

The SLN still ends up with temporary control of the terminus; but it's harder to kill a few RMN ships along the way.


Put some of your forces in the 20-30mkm range. If the Sollies drive off the inner guard they're facing MDMs coming from pods while the controlling units are in stealth. We've already seen anything less than wallers at least can't offer any meaningful resistance to even two-stage missiles.
Top
Re: Reserve destruction
Post by Loren Pechtel   » Mon Nov 30, 2015 10:51 pm

Loren Pechtel
Rear Admiral

Posts: 1324
Joined: Sat Jul 11, 2015 8:24 pm

Cheopis wrote:I've come to the conclusion that the reserve is simply DW's way to explain why the Solarian League doesn't bootstrap it's economy and start building effective counters to modern ships. Despite proof to the contrary, they don't think they need to. The MAN has enough people in place to cast doubt on the 'idiot' commanders that lost their Solly-tech ships to those 'neobarbs.' The people in position to make decisions are bought or bribed anyway, they just need to keep the popular revolt from happening until it will explode with maximum effect.

Seriously. The Sollies are the industrial equivalent of the US in World War 2. If they immediately decided to start creating a bunch of really potent light cruisers, they have PLENTY of old StateSec goons with practical experience wandering around that they could offer amnesty to in order to get consulting help. Not to mention the existing R&D teams that have been ignored. Or the intelligence reports that have been buried. Or the military observers that have been retired.


It takes too long to build new wallers that can function in a modern battle--and they have to develop the tech first. There won't be a Solarian Empire by then.
Top
Re: Reserve destruction
Post by kzt   » Mon Nov 30, 2015 11:59 pm

kzt
Fleet Admiral

Posts: 11357
Joined: Sun Jan 10, 2010 8:18 pm
Location: Albuquerque, NM

Loren Pechtel wrote:Put some of your forces in the 20-30mkm range. If the Sollies drive off the inner guard they're facing MDMs coming from pods while the controlling units are in stealth. We've already seen anything less than wallers at least can't offer any meaningful resistance to even two-stage missiles.

They hyper out. They already made their point.
Top
Re: Reserve destruction
Post by JohnRoth   » Tue Dec 01, 2015 12:44 am

JohnRoth
Admiral

Posts: 2438
Joined: Sat Jun 25, 2011 6:54 am
Location: Centreville, VA, USA

kzt wrote:
Loren Pechtel wrote:Put some of your forces in the 20-30mkm range. If the Sollies drive off the inner guard they're facing MDMs coming from pods while the controlling units are in stealth. We've already seen anything less than wallers at least can't offer any meaningful resistance to even two-stage missiles.

They hyper out. They already made their point.


It takes time to cycle a hyper generator. According to ART, it takes a Solly SD 16 minutes to go from the translation to normal space to be able to translate back into hyper.

That's plenty of time for the outer defenses to slag all those SDs.
Top
Re: Reserve destruction
Post by kzt   » Tue Dec 01, 2015 1:03 am

kzt
Fleet Admiral

Posts: 11357
Joined: Sun Jan 10, 2010 8:18 pm
Location: Albuquerque, NM

JohnRoth wrote:It takes time to cycle a hyper generator. According to ART, it takes a Solly SD 16 minutes to go from the translation to normal space to be able to translate back into hyper.

That's plenty of time for the outer defenses to slag all those SDs.

Who would use SDs? My hope is to gets ships in energy range of the hostile ships, to do that I need a lot of light ships. At energy range a single graser will do a number on the light ships the RMN is deploying. Baring that I want to get deep inside of SDM range, with lots of pods of heavy warhead missiles in addition to the internal launchers.

The SDs I leave in hyper, waiting for people to attempt to stealthfully hyper out. It's not stealthy on the other side of the alpha wall.
Top
Re: Reserve destruction
Post by Somtaaw   » Tue Dec 01, 2015 9:47 am

Somtaaw
Rear Admiral

Posts: 1184
Joined: Mon Sep 01, 2014 11:36 am
Location: Canada

kzt wrote:
JohnRoth wrote:It takes time to cycle a hyper generator. According to ART, it takes a Solly SD 16 minutes to go from the translation to normal space to be able to translate back into hyper.

That's plenty of time for the outer defenses to slag all those SDs.

Who would use SDs? My hope is to gets ships in energy range of the hostile ships, to do that I need a lot of light ships. At energy range a single graser will do a number on the light ships the RMN is deploying. Baring that I want to get deep inside of SDM range, with lots of pods of heavy warhead missiles in addition to the internal launchers.

The SDs I leave in hyper, waiting for people to attempt to stealthfully hyper out. It's not stealthy on the other side of the alpha wall.



The RMN is deploying primarily light units, but they're also sending CLACs, which to date have not been observed deploying their swarm.

As the readers, we know that the forces actually doing it are simply light cruisers, with CLAC's, and a few freighters packed with pods doing the takeovers.

To the nominal owners of the wormholes, all they see is 4-12 heavy cruisers and a few SD's popping out to say "hello there, sorry to bother you but you obviously didn't get the memo that we're the new owners. We're here to evict you and take control, have a nice day."
Top
Re: Reserve destruction
Post by Loren Pechtel   » Tue Dec 01, 2015 6:11 pm

Loren Pechtel
Rear Admiral

Posts: 1324
Joined: Sat Jul 11, 2015 8:24 pm

kzt wrote:
Loren Pechtel wrote:Put some of your forces in the 20-30mkm range. If the Sollies drive off the inner guard they're facing MDMs coming from pods while the controlling units are in stealth. We've already seen anything less than wallers at least can't offer any meaningful resistance to even two-stage missiles.

They hyper out. They already made their point.


Even if they manage to hyper out in time what have they accomplished?
Top
Re: Reserve destruction
Post by kzt   » Tue Dec 01, 2015 8:25 pm

kzt
Fleet Admiral

Posts: 11357
Joined: Sun Jan 10, 2010 8:18 pm
Location: Albuquerque, NM

Loren Pechtel wrote:Even if they manage to hyper out in time what have they accomplished?

Blowed up a bunch of the invincible RMN ships. And don't think that's the last you will see of them.
Top
Re: Reserve destruction
Post by Cheopis   » Fri Dec 04, 2015 11:02 pm

Cheopis
Vice Admiral

Posts: 1633
Joined: Thu Feb 18, 2010 9:04 am

Duckk wrote:
If they immediately decided to start creating a bunch of really potent light cruisers, they have PLENTY of old StateSec goons with practical experience wandering around that they could offer amnesty to in order to get consulting help.


Why would former State Sec Peeps be of any interest to the SLN's shipbuilders? Most were considered terribly incompetent by the regular Navy back when they were still operating together.


It is canon that Statesec Goons attacking Torch improved the Solly tech ships they were attaching with in very short order with just a few adjustments to software. If they were actually consulted intelligently instead of just being dropped into ships and told to make them work, some of them would happily help the Sollies develop tech to beat on Manticore and Haven.
Top

Return to Honorverse