Weird Harold wrote:captinjoehenry wrote:I am not actually talking about being able to launch more than one launch or extending the range what i am talking about is making the CM more independent of shipboard fire control to allow the use of all of the CM tubes currently mounted on ships which they cannot use because they lack the fire control to be able to handle all of the launchers they are equipped with.
Wrong!
No RMN ship has more launchers than it can control. The problem is cycle times have gotten so fast that the fourth launch is ready to go before the first launch is done with the control links.
Making CMs fire-and-forget would make more launches possible; the problem is making the fire-and-forget with sufficient accuracy to be able to do without ship-board computer support. The latter is where the problem is going to be.
If we go back and look at the battle of Solan that gives us the best numbers for Keyhole equipped SD(P) defensive fire. (Which I see Theemile already referenced while I was crunching my numbers)
8 second cycle time on the CM tubes.
The SD(P) could control 8 total salvos; despite having time to launch 11.
The CM flight time is 75 seconds (or less)
Because the original intercept point is at 3.5 million km from the ships the CMs launch 90 seconds before MDM detonation
(the extra 15 seconds is how long the MDMs would take to cross that same 3.5 million km distance that the CMs took 75 second to cover)Based on this I ran a spreadsheet and the logical reconstruction is that the SD(P)s with keyhole can control 6 full CM launches simultaneously. That leaves
just enough time after the first salvo hits to get a final pair off.
You probably pump out the first 6 in 48 seconds; then have to wait 27 seconds for the 7th launch.
(It looks like if you punched the first 2 salvos off 8 seconds apart they'd actually impact only about 3 seconds apart due to how quickly the MDMs are closing the range)If they
could have controlled 7 or 8 salvos simultaneously there would
still be time for a final pair after the first one hit; so they'd have been able to launch a total of 9 or 10 full salvos. Since they couldn't...