Jonathan_S wrote:Finally if you also want to give a CM even more range you need to either further increase it's acceleration, increase the 75s endurance even further, add a 2nd drive ring, or build a CM drive that can be stepped down to 50% power for increased endurance (but then you need to launch even earlier to pull off an intercept). Most of those are non-trivial and are likely require either lots of R&D or a significantly bigger CM.
Counter-missile drives can be stepped down to lower power acceleration to increase their endurance, speed and range. We saw an example of that as early as:
Italics are the author's, boldface and underlined text is my emphasis.On Basilisk Station, Chapter 30 wrote:Cardones started to reach for his counter-missile firing key, then paused and glanced over his shoulder at her.
"Not yet, Mr. Cardones," she said quietly. "Let the plot settle. Fire at a half-million kilometers to catch them as their drives go down."
...Snip...
"Understood, Mr. Webster." She returned her attention to the tactical display, watching the missiles race towards her, and counted down the range. There! Cardones's counter-missiles streaked away at over ninety thousand gravities, charging to meet them, and she watched the incoming weapons' drives burn out. They coasted onward, suddenly sitting targets, unable to maneuver, and the counter-missiles adjusted their own vectors with finicky precision. They carried no warheads; their small but powerful impeller wedges were their weapons, sweeping the space before them, and she watched Sirius's missiles vanish from the display.
...Snip...
He watched his display, noting the cool professionalism with which Fearless had held her counter-fire until she had perfect targets, and filed that away with all his other data on Commander Harrington's capabilities. A dangerous, dangerous woman, he told himself as two of his missiles were decoyed off course and exploded harmlessly outside Fearless's sidewalls. But not dangerous enough to make up for the difference in firepower.
...Snip...
Honor certainly hoped he would. The Q-ship's missiles were still burning out before they came in, but the engagement time between salvos was too short for Cardones to wait them out. He had to launch sooner, with poorer solutions and lower counter-missile accelerations to give him more time—and range—on their impeller wedges. The laser clusters began to fire as a handful of Sirius's shots got past his counter-missiles, and she looked up at the main visual display as incandescent bursts of brilliance pitted the starfield ahead of her. Unless she missed her guess about the warheads those missiles carried, she had to stop them at least twenty thousand kilometers short of her ship, and they looked frighteningly close.
We first see counter-missiles initially launched as full-power shots. No numbers are given for the later counter-missile launches, but it is clear that the acceleration is dialed back to increase endurance, final speed and interception range for the later CMs in the initial pursuit* of Sirius by Fearless.
* Initial pursuit only, when Sirius is at long range from Fearless. Once Fearless closes on Sirius to the point where Fearless can fire full-power attack missiles (drive burnout time of 60 seconds), the range from Fearless to Sirius has dropped to the point where a CM's flight time can reach Sirius from Fearless in 60 seconds or less for full-power shots. So there is no point in launching CMs at lower accelerations at that the missiles Sirius is launching at Fearless at that short a range.