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Creating an "interesting" GA v SLN naval battle

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Re: Creating an "interesting" GA v SLN naval battle
Post by ldwechsler   » Thu Aug 30, 2018 4:53 pm

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tlb wrote:
quite possibly a cat wrote:-snap-
P.S. As far as I know I have seen zero examples of ships heading a couple light minutes past the hyperlimit before translating across.

Normally there would be no reason to do so; a translation into normal space creates a signal that can be observed, but a translation into hyperspace does not.

Question: does a translation into hyper space create a signal in the Alpha band or is there no signal at all?

Another question: is this all fan fiction or a hope for something that RFC might write, given the state of the League at the end of UH?
Manticore is unlikely to attack the new League first. The League is unlikely to attack until they have an overwhelming advantage in numbers and tech. Which they could get if they really want to. (Embargo Manticore, bribe the Verge worlds to do the same, build an overwhelming tech and resources advantage.)[/quote]

It is doubtful there would be a Sollie vs. GA battle any time soon. The League knows its navy would have no chance. Also, the mandarins are being blamed for the whole mess. Why not let them face the consequences?

As for an "interesting battle," we have seen a few. I liked that last one in Shadow of Victory.
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Re: Creating an "interesting" GA v SLN naval battle
Post by tlb   » Thu Aug 30, 2018 4:59 pm

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quite possibly a cat wrote:-snap-
P.S. As far as I know I have seen zero examples of ships heading a couple light minutes past the hyperlimit before translating across.

tlb wrote:Normally there would be no reason to do so; a translation into normal space creates a signal that can be observed, but a translation into hyperspace does not.

Question: does a translation into hyper space create a signal in the Alpha band or is there no signal at all?

Another question: is this all fan fiction or a hope for something that RFC might write, given the state of the League at the end of UH?

quite possibly a cat wrote:Manticore is unlikely to attack the new League first. The League is unlikely to attack until they have an overwhelming advantage in numbers and tech. Which they could get if they really want to. (Embargo Manticore, bribe the Verge worlds to do the same, build an overwhelming tech and resources advantage.)

Only building an overwhelming tech and resource advantage is really relevant. Embargoing Manticore is unlikely because of the reach of the Junction; refusing to use it would leave League merchants at a great disadvantage. Bribing or cajoling the Verge would be problematic because Manticore freed them from OFS and the predatory practices of the interstellar companies, the poison fruit of the old League.
We expect that Manticore will continue working on military tech, at least until Malign is exposed and destroyed.
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Re: Creating an "interesting" GA v SLN naval battle
Post by Galactic Sapper   » Thu Aug 30, 2018 8:41 pm

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Theemile wrote:Off hand comment.

A Viper carries a single 3m DD/CL laser rod, instead of the 3 mormally found in a standard DD/CL missile. So 3 vipers have the hitting power of 1 DD/CL missile. So essentially, you just need more Vipers to do the same job DD/CL missiles could do.


I had assumed they were actually lighter than DD/CL weapons, since their intended targets are so much lighter than even DDs - less than half the beam to allow for hull and other components to absorb a hit before it impacted anything vital. A Shrike can't have more than 6-8 meters between the hull and the power plant, for instance, whereas a DD could have 15 or more. There's more internal volume to allow for a wrecked compartment or two to be sealed off to allow the rest of the ship to continue fighting, where a Shrike can't have more than a few compartments to begin with.

I believe Shrike/Ferret missiles are also DD/CL class weapons. At BoMA, the Ferrets with home fleet focused their attacks on the Havenite CAs, whose lighter sidewalls and armor were still vulnerable to the missiles, while the Shrikes dove on the BCs with their Grasers.

Shrike bow walls are BB strength or higher. To burn through a Shrike's sidewalls and bow walls, a classic DD would almost need to be in touching distance.


Thus why I chose a Katana. Its laser clusters would have to be in near contact range to be effective against a ship even without sidewalls. Again it's supposition, but I'm assuming they'd need to be within about the same 30k km or so one of their missiles needs to be to get through sidewalls with a laser head.
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Re: Creating an "interesting" GA v SLN naval battle
Post by quite possibly a cat   » Thu Aug 30, 2018 8:43 pm

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tlb wrote:Only building an overwhelming tech and resource advantage is really relevant. Embargoing Manticore is unlikely because of the reach of the Junction; refusing to use it would leave League merchants at a great disadvantage. Bribing or cajoling the Verge would be problematic because Manticore freed them from OFS and the predatory practices of the interstellar companies, the poison fruit of the old League.
We expect that Manticore will continue working on military tech, at least until Malign is exposed and destroyed.

Who would the League Merchants be disadvantaged against? The people they aren't competing against? Sure, lots of the Verge is ticked at them, but a big enough bribe will make up for it. Say... Prolong for everyone! Follow that up with sane investment practices and the League will make vastly more from the Verge than before.

And while Manticore can continue to research, they can't hope to match the League's output if the League tries.

Although, honestly if the Solarian League really wants Manticore dead, they can just amend the Edict a little bit. Just add "Does not apply to Grand Alliance." The Oyster Bay folks were clearly giving some deference to the Edict. Combine that with Manticore's apparent reaction, mass murder upon the civilians of the Star Nation they thought was responsible and the next strike will likely be far more... complete. Of course, the attackers will probably need to launch much farther out this time, so the civilians will have plenty of time to evacuate. Obviously, the League can generously provide resettlement assistance.
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Re: Creating an "interesting" GA v SLN naval battle
Post by Galactic Sapper   » Thu Aug 30, 2018 8:58 pm

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munroburton wrote:Not sure what a Rampart's capabilities are. If it's similar to a RMN Culverin, then it has up to a total of fourteen missile launchers. At 20 missiles per tube, this destroyer has 280 to expend.

A single Katana almost certainly could not kill such an unit, due to a SLN SDM outranging even the Viper. All it takes is one hit.

A squadron of Katanas would have enough Vipers to run the Culverin out of missiles. The squadron could then stand off just beyond energy range and pelt the destroyer with their remaining Vipers.

But without off bore firing technology, they can't launch more than 5 every 20 seconds or so. And they're single drive missiles so they'll be coming in slow. There's no reason to think a Rampart would detect a Katana coming in under stealth until the Katana launched its first 5 missiles - on an 8 second (IIRC) reload. The Katana could adjust its closing velocity to fire itself dry between hitting the edge of Viper range and the near edge of energy range. In the time it takes the closing Katana to launch 120 Vipers at the Rampart, the Rampart could answer with a maximum of 50 shots. Likely a lot fewer than that, given that the Katana would have tactical surprise and even if the Rampart was at battle stations it would take them a while to acquire the target and start launching.

I intentionally left out most of the drama type bits an actual story about such an encounter would have if actually written. You can assume there'd be a few scary near misses or other twists if this was turned into a story. Maybe it was two Katanas and one got taken out on the way in? Maybe to be a reasonable match the Rampart would actually need to be a CL or even an smallish, obsolete CA given that I have apparently underestimated the hitting power of a Viper?
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Re: Creating an "interesting" GA v SLN naval battle
Post by Galactic Sapper   » Thu Aug 30, 2018 9:12 pm

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kzt wrote:
tlb wrote:Question: does a translation into hyper space create a signal in the Alpha band or is there no signal at all?

David has said yes, there is a signal on Alpha.

That makes complete sense. Ships making translations either way lose velocity when doing so, and it's been established that a ship translating into Alpha from normal space doesn't leave a footprint in normal space. The obvious conclusion is that they do leave a footprint in Alpha. It also follows that a ship translating down from Beta to Alpha would also leave a footprint in Alpha, but a ship translating up from Alpha to Beta would leave a footprint in Beta.

As for examples of ships going beyond the hyper limit before translating, the only things I can think of is the "messenger" ships people were using to spring ambushes on one another in WoH, AAC, and RT.

There was an allusion to doing so in HotQ prior to the Grayson fleet getting ambushed, when someone commented that the Masadans were building up enough velocity they would be going too fast to translate when the crossed the hyper limit. They'd have to decelerate outside the limit before translating.

tlb wrote:Another question: is this all fan fiction or a hope for something that RFC might write, given the state of the League at the end of UH?

I can't speak for anyone else, but mine is solely personal theorycrafting because of the presumed state of the League in UH (I know bits but haven't read any advanced text at all). The break in the timeline led me to believe the tech imbalance would have been addressed at least to a degree and thus making this sort of battle not as plausible any more.
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Re: Creating an "interesting" GA v SLN naval battle
Post by munroburton   » Fri Aug 31, 2018 6:26 am

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Galactic Sapper wrote:
munroburton wrote:Not sure what a Rampart's capabilities are. If it's similar to a RMN Culverin, then it has up to a total of fourteen missile launchers. At 20 missiles per tube, this destroyer has 280 to expend.

A single Katana almost certainly could not kill such an unit, due to a SLN SDM outranging even the Viper. All it takes is one hit.

A squadron of Katanas would have enough Vipers to run the Culverin out of missiles. The squadron could then stand off just beyond energy range and pelt the destroyer with their remaining Vipers.

But without off bore firing technology, they can't launch more than 5 every 20 seconds or so. And they're single drive missiles so they'll be coming in slow. There's no reason to think a Rampart would detect a Katana coming in under stealth until the Katana launched its first 5 missiles - on an 8 second (IIRC) reload. The Katana could adjust its closing velocity to fire itself dry between hitting the edge of Viper range and the near edge of energy range. In the time it takes the closing Katana to launch 120 Vipers at the Rampart, the Rampart could answer with a maximum of 50 shots. Likely a lot fewer than that, given that the Katana would have tactical surprise and even if the Rampart was at battle stations it would take them a while to acquire the target and start launching.


Bear in mind the scenario you originally outlined has the Katana chasing the Rampart to the hyper limit, required to reach attack range before the Rampart escapes. I do not think the Katana has any time to sneak into range - and if it's been chasing the Rampart at full power, its stealth isn't going to hold all the way into Viper range(3.5million km). If the Rampart starts dumping recon drones in its wake...

SLN SDMs are actually marginally faster than the RMN's single drives - 95,000g vs 92,000g. A 1913 Shrike's missiles flew at 85,000g. Granted, a Viper does have 130,000g but as stated above, this reduces its range to approximately half of a standard single-drive missile.

(thanks to Jonathan_S' missile spreadsheet: https://docs.google.com/spreadsheets/d/ ... edit#gid=0 )

A stern chase is a long chase(as shown during OBS). It all comes down to how much overtake velocity the Katana(s) would have built up before passing through that deadly 7.5 to 3.5 million envelope in which they can do nothing but fire countermissiles at incoming missiles.

A single Katana doesn't have enough point-defense clusters on its front end(3 front, 6 aft) to tackle five-missile salvos(which might go up to ten if the destroyer remembers that old spinning trick to launch double broadsides). It might just be able to handle five-missile salvos, if it flipped tail over end every time a salvo came in.

But every flip costs it extra time to catch the destroyer. So it cannot hold back all its Vipers and must use several in the countermissile role. For example, 2 or 3 against every 5-missile salvo, hoping the 3 PDLCs can deal with the others. In this way a Katana might be able to conserve enough Vipers to eventually use in the anti-shipping role.

Again, it's partly about how much time the Katana takes to cross into its own attack range. If this takes half a hour, the SLN DD will be able to launch forty salvos(based on a 45 second launcher). 40 * 5 is 200.

It does come down to the human element, I think. If the Rampart has a smart captain(and the SLN does have a few!), forget it. If that captain is more of a Byng type, he could be provoked into making the same mistake which Coglin made - seeking to finish the fight on the basis of faulty information/conclusions. The SLN doesn't have much information on GA LACs and might not realise the Katana's Vipers carry a laserhead.
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Re: Creating an "interesting" GA v SLN naval battle
Post by Peregrinator   » Fri Aug 31, 2018 9:05 am

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What if the SLN, or whatever enemy the GA happens to be facing, develops the ability to "microjump" so that the Manties' larger powered missile envelope is no longer a huge advantage? That is, they enter hyperspace outside of the Manties' powered envelope and emerge close enough to be within their own powered envelope? Of course that's no use within a star's hyper limit but it might be useful around a wormhole.
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Re: Creating an "interesting" GA v SLN naval battle
Post by Galactic Sapper   » Fri Aug 31, 2018 2:15 pm

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munroburton wrote:Bear in mind the scenario you originally outlined has the Katana chasing the Rampart to the hyper limit, required to reach attack range before the Rampart escapes. I do not think the Katana has any time to sneak into range - and if it's been chasing the Rampart at full power, its stealth isn't going to hold all the way into Viper range(3.5million km). If the Rampart starts dumping recon drones in its wake...


This goes to the plot-related reasons I didn't want to include in the original post to avoid the fanfic policy. The starting conditions of the chase don't necessarily require the Katana to be chasing the Rampart from dead astern; nor does it require the Rampart to know it's being chased at all until the Katana opens up. Even without going to maximum power the Katana has a substantial acceleration advantage on the Rampart, which will also not be at maximum power since it's unaware it's being chased at first. For that matter, if the Katana was chasing from dead astern the Rampart would be limited to its chase tubes anyway!

SLN SDMs are actually marginally faster than the RMN's single drives - 95,000g vs 92,000g. A 1913 Shrike's missiles flew at 85,000g. Granted, a Viper does have 130,000g but as stated above, this reduces its range to approximately half of a standard single-drive missile.


But to get that range, they'd have to be at half power, making them barely a third the speed of a Viper. Max power SDMs have a range much shorter than a Viper.

A stern chase is a long chase(as shown during OBS). It all comes down to how much overtake velocity the Katana(s) would have built up before passing through that deadly 7.5 to 3.5 million envelope in which they can do nothing but fire countermissiles at incoming missiles.


That assumes they've been detected. As we see in EoH, LACs can generate intercept velocities and close to within energy range of ships with pre-war level tech - which is about where the SLN is, for the most part. We can assume an LAC might get picked up further out than that, but probably not a lot further out. Unless it gives itself away by launching missiles at you, of course.

A single Katana doesn't have enough point-defense clusters on its front end(3 front, 6 aft) to tackle five-missile salvos(which might go up to ten if the destroyer remembers that old spinning trick to launch double broadsides). It might just be able to handle five-missile salvos, if it flipped tail over end every time a salvo came in.


It wouldn't need more than three. If it's facing the chase tubes the incoming salvos will only have two missiles. If it's coming in broadside it will face five missile salvos, but at 3.5m km the missiles will still be well below terminal velocity, giving the laser clusters more than enough time to get a second shot off at each salvo between maximum PDLC range and warhead detonation range. SD-quality PDLCs can get a shot off every ~2 seconds and have about 300k km range (IIRC), and half-power SLN missiles would be moving at about 56k km/s at that point. The forward laser clusters would have about 4 seconds to hit 5 targets with six shots, and the time available to hit the missiles would only go up as the range closed.

Again, it's partly about how much time the Katana takes to cross into its own attack range. If this takes half a hour, the SLN DD will be able to launch forty salvos(based on a 45 second launcher). 40 * 5 is 200.


Again, you're assuming detection from about 8 million km away, which is not terribly reasonable for SLN sensors against Manticoran stealth.

It does come down to the human element, I think. If the Rampart has a smart captain(and the SLN does have a few!), forget it. If that captain is more of a Byng type, he could be provoked into making the same mistake which Coglin made - seeking to finish the fight on the basis of faulty information/conclusions. The SLN doesn't have much information on GA LACs and might not realise the Katana's Vipers carry a laserhead.

The human element always needs to be considered.

A side note: the way point defense laser clusters work has always annoyed me. An SD grade laser cluster has 14 emitter heads, but only fire one at a time and cycles through the emitters every 30 seconds or so. That's great against relatively low velocity missiles, or in a situation where salvos might be coming in very closely spaced - every 3-5 seconds for instance. An example of that would be the stream of missiles tactic used to counter the Havenite EMP missile defense tactic. If missiles are coming in all the time, a smaller laser cluster will eventually be caught out with all emitters recharging when one needs to be fired.

Against the current MDM threat that type of cluster is absurdly inefficient. It's much bigger than a DD grade laser cluster which may only have 3-5 emitters but still gets only one shot per salvo due to how fast the missiles cross the effective range. It would make much more sense to accept individually less capable but smaller installations to maximize the simultaneous output in the single second where it matters. For instance, an Invictus has 62 point defense stations per broadside, with 14 emitters per station. To throw numbers at it: replacing those with smaller, less capable stations might make room for 90 stations with only 5 emitters each, which would mean a 48% reduction in the number of shot per minute they could put out but a 48% increase in the number of shots they could get off in the critical second of a missile engagement.
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Re: Creating an "interesting" GA v SLN naval battle
Post by tlb   » Fri Aug 31, 2018 5:54 pm

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tlb wrote:Only building an overwhelming tech and resource advantage is really relevant. Embargoing Manticore is unlikely because of the reach of the Junction; refusing to use it would leave League merchants at a great disadvantage. Bribing or cajoling the Verge would be problematic because Manticore freed them from OFS and the predatory practices of the interstellar companies, the poison fruit of the old League.
We expect that Manticore will continue working on military tech, at least until Malign is exposed and destroyed.

quite possibly a cat wrote:Who would the League Merchants be disadvantaged against? The people they aren't competing against? Sure, lots of the Verge is ticked at them, but a big enough bribe will make up for it. Say... Prolong for everyone! Follow that up with sane investment practices and the League will make vastly more from the Verge than before.

And while Manticore can continue to research, they can't hope to match the League's output if the League tries.

Although, honestly if the Solarian League really wants Manticore dead, they can just amend the Edict a little bit. Just add "Does not apply to Grand Alliance." The Oyster Bay folks were clearly giving some deference to the Edict. Combine that with Manticore's apparent reaction, mass murder upon the civilians of the Star Nation they thought was responsible and the next strike will likely be far more... complete. Of course, the attackers will probably need to launch much farther out this time, so the civilians will have plenty of time to evacuate. Obviously, the League can generously provide resettlement assistance.

I expect every planet in the Verge that trades with the Grand Alliance will already have prolong and by trading will be enough richer that a money bribe would be infeasible.
The Junction matters because it is the main hub in a network of wormholes that spans the League borders. So without using the Junction, any League merchant is limited to nearby neighbors.
You are correct that the League could decide to fight the Grand Alliance or the Star Kingdom again. At that point your guess may be as good as mine as to what will happen, but I doubt that RFC will be writing about it. In the meantime there is still the Malign to finish off.
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