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Captured Solly SDs

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Re: Captured Solly SDs
Post by HB of CJ   » Wed Jun 03, 2015 6:00 pm

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Yep ... LOTS of interest in this. Excellent many answers already given. What I would do with them ...

1) Save some, guard them somehow, the pass them out to be used as cheap available orbiting fortresses for systems loyal and good to the Grand Alliance. Very small crews. Defer maintenance until they become non usable. In short, use them up.

2) To the crushers they go. Once stripped quickly of anything of value, (whatever it may be) then the hulks get recycled. Bound to have some sort of residual value for scrap. The Sollies spent a lot a money on them. Get some back?

3) Once stripped, moving targets? Once stripped, any number of uses for a large orbiting something? Don't spend much time and money on this.

4) The concern is again all that weaponery represents a potential problem. What to do with it all? Perhaps the best thing to do is shoot off all the non useable stuff into some star or dead planet. Get rid of the threat such stuff might represent.

5) Possibility of using the stripped hulls as expediant transport for all the POWS to some location. Also consider returning some POWS to the Sollies with the pledge, promise and oath that they will not fight the GA. Take their parole? Might work. Might not.

Sosss .... what do you do with hundreds of captured intact very crudy Sollie war ships anyhow? Well ... with lemons you make lemonade. Maybe somebody will come up with a good idea. Just me. HB of CJ (old coot) Junior Captain.
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Re: Captured Solly SDs
Post by n7axw   » Thu Jun 04, 2015 12:31 am

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Theemile wrote:
Erls wrote:So, my maiden post...<snip>


Hi Erls, I'll be kind, As other have mentioned, this horse keeps getting trotted out, only to be taken back to the firing squad - Then brought back by seyonce, ouiji board , or black magic - again and again...and again.
I just wish we had some silver bullets.

To begin with, there are not 300 SLN SDs available for use - ~320 SLN SDs have been destroyed outright and 71 have severe battle damage between BoMA 2 and BoSpindle - see the snip below from ART:

She didn’t know, and she never would, for there had been no survivors from SLNS Philip Oppenheimer. And of the four hundred and twenty-seven superdreadnoughts Massimo Filareta had led into the Manticore Binary System, only sixty had managed to surrender undamaged. Two hundred and ninety-six—including Oppenheimer—had been destroyed (most of them outright, although some had merely been turned into hopelessly shattered and broken hulks), and another seventy-one might have been repairable, assuming anyone was interested in returning such obsolete, outmoded deathtraps to service.


Less than 110 ships, of the original ~500 SDs in Filaretta and Crandall's fleets are in an operational state - and nothing is known of their maintenance state.

As for their use, I have a litmus test, not everyone agrees with it (thank you, RELAX), but to me any use has to pass several logical tests before it's viable.

1) It has to do something a Manty ship cannot. - We know the RMN and GSN have ~230 surviving tube SDs between them that are superior to the Scientists, and the IAN and the RHN each have several hundred which are less capable than a Manty ship, but more so than a SLN ship. They are maintained, updated and use parts which are standard in their navies. Many of these are in mothballs, but many are also in 2nd tier use. Any navy would prefer to pull a known ship out of mothballs, than field an unknown, inferior ship which requires more resources to use. Simultaneously, the RMN just wrote off the last 2 classes of DNs in 1921 - so any project which needs pieces or parts of a Waller has those to pick through.

2) It cannot be combat related - as stated, there are plenty of GA capital ships left which can blow these ships away without breaking a sweat, in fact those DNs that the RMN just disposed of are far superior to the SLN SDs, yet the RMN is actively disposing of them and mothballing SDs because it feels it does not need them. Using a SLN SD over a RMN ship is like switching from a paid for newish Porsche Cayenne to a gifted 1990 Ford Torus.

3) It cannot use a shipyard or repair ship. - Let's face it, practically every shipyard, big or small, in GA friendly territory is extremely busy. Even the smallest, least capable shipyard in former Silensian space is building modular docking tubes or industrial modules for the new Manticorian space stations, or is busy repairing the ships turned away from those shipyards who are. Any shipyard will not be free until months or years after the 6 big stations are completed. Building a new one or upgrading an existing one (how? we already said all the construction assets were in use) will take time and probably won't be available until RMN new construction is also available.

4) If giving them away, it has to address proliferation concerns. These are the nukes of the 40th century. Do you want to give one to Kenya? or Mali? There are reasons Kenya (and especially Mali) doesn't have a nuclear arsenal now. If they were suddenly given one, could they secure it? keep it working? use it responsibly? Only use it for defense? - and best - is there a better, cost effective alternative? And in the Honorverse, with the GA, there are several.

Personally, I hate scarecrow ideas, but Bill's idea of using them to try to strike sense into any SLN commander's mind is as good as any suggestion, though I fear ~140 ships (The SLN intact survivors and the BSDF) is just too few to do so. The SLN assault will be a minimum of 100 strong (Tang had 100 SDs in her force at the Beowulf terminus, and In their shoes, I'd reinforce to at least 300 before I'd push the button) and that many scarecrows might just cause the SLN taskforce to do the stupid thing and go for a c-fractional EE violation.


I thought we had driven a stake through the heart of the subject and buried it with the last round. But apparently Someone forgot to sprinkle holy water over the grave...

Don
When any group seeks political power in God's name, both religion and politics are instantly corrupted.
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Re: Captured Solly SDs
Post by drothgery   » Thu Jun 04, 2015 1:18 am

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I thought we'd decided the best use of the Solly SDs was to pack them full of interstellar pack rats and send them into a star.
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Re: Captured Solly SDs
Post by jchilds   » Thu Jun 04, 2015 2:28 am

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Best use I could think of was to use several of the hulls (in various states of repair) as practice platforms for SAR/boarding exercises. ;)
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Re: Captured Solly SDs
Post by SWM   » Thu Jun 04, 2015 9:06 am

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HB of CJ wrote:Yep ... LOTS of interest in this. Excellent many answers already given. What I would do with them ...

1) Save some, guard them somehow, the pass them out to be used as cheap available orbiting fortresses for systems loyal and good to the Grand Alliance. Very small crews. Defer maintenance until they become non usable. In short, use them up.

The problem with this is that there is no such thing as "very small crews" on a Solarian superdreadnought. Standard crew size is 6000. We have already seen that there is a severe limit to how many crew you can cut on a spaceship. When Honor escaped Cerberus, she needed a large fraction of normal crew size just to keep the things operating, without even trying to man any weapons systems.

The best estimates here on minimum crew size to operate one of these ships without weapons crews is 2500-3000 people.
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Re: Captured Solly SDs
Post by The E   » Thu Jun 04, 2015 10:31 am

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jchilds wrote:Best use I could think of was to use several of the hulls (in various states of repair) as practice platforms for SAR/boarding exercises. ;)


Which, again, is something that does not require these particular hulls.
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Re: Captured Solly SDs
Post by JeffEngel   » Thu Jun 04, 2015 12:27 pm

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The E wrote:
jchilds wrote:Best use I could think of was to use several of the hulls (in various states of repair) as practice platforms for SAR/boarding exercises. ;)


Which, again, is something that does not require these particular hulls.

Wouldn't practice on Scientist-class SD's be very apt for boarding/SAR on other Scientist-class SD's in the future?
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Re: Captured Solly SDs
Post by munroburton   » Thu Jun 04, 2015 2:12 pm

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JeffEngel wrote:
The E wrote:Which, again, is something that does not require these particular hulls.

Wouldn't practice on Scientist-class SD's be very apt for boarding/SAR on other Scientist-class SD's in the future?


Maybe, but with some 500 or 600 cruisers thrown out all over the place, it's a tall order to bring their Marine detachments back to Manticore(or Spindle) in order to familiarise themselves with the standard layout of enemy vessels. Especially when damage control schematics taken from those ships could be distributed.

It's not as if they're going to be boarding many SDs under actively hostile conditions - boarding actions involving warships in the HV seem to come only after the target has surrendered or been pounded into pulp.
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Re: Captured Solly SDs
Post by WilliamHall   » Thu Jun 04, 2015 4:39 pm

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Crew them with the SLN survivors after destroying their weapons systems and send them back, in lots of 5-10, to different core worlds.

No drain with POWs. There is at least a chance that the truth of the encounters escapes into public knowledge. You require parole of the crews (who might be smart enough to refuse further combat anyway, that's a PR hit.) And then the SLN idioys maybe waste their resources in the same way it has been suggested here, trying to fix them.
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Re: Captured Solly SDs
Post by saber964   » Thu Jun 04, 2015 8:04 pm

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Here is an analogy of why the GA/RMN/GSN/RHN will never commission any of the SLN SDs into service.

The U.S. memorial fleet has 8 battleships.

They are;

Iowa class

Iowa
Missouri
New Jersey
Wisconsin

South Dakota class

Massachusetts
Alabama

North Carolina class
North Carolina

New York class
Texas

The U.S. maintains in storage the equipment to manufacture 16inch gun barrels and shells it also has 3000 rounds each of both APC and HC on each coast, these shells have no explosive filler. The U.S. also has several 16inch barrels in storage. The U.S. has absolutely no ability to build 14inch guns or shells. The USS Texas is a slow ship with a top speed of 21knots while the other ships have a top speed of 27-33knots depending on the ship. Also IIRC the Texas's guns only have a range of 32000 yds while the other battleships all have maximum range of 38-42000 yrs.

Read into the following;
Iowa class = Invictus/Medusa class
South Dakota class = Gryphon class
North Carolina class = Sphinx class

New York class = Scientist class
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