Commodore Oakius wrote:I follow all your logics, and I agree. But I have another question: has it ever been discussed about the power requirements needed to fire a grazer, or lazer, continueously for, say, 10 seconds? This would allow limited tracking capability, presuming the mounts was capable of moving to do the tracking.
MaxxQ wrote:Not possible. Unless you use the graser torpedo from the MAlign, and then it self-destructs due to overloading. Shipboard grasers are fed power from capacitors, which release their energy in a single burst, then need to be recharged.
Jonathan_S wrote:First (from the bit I snipped), you remembered the Mk13/Viper accel correctly. AAC, ch 19 confirmed it's 130,000g for 75 sec.
Second even if you could step down the power or otherwise lengthen the firing time of an energy mount it wouldn't really help for tracking. At energy range you're over half a light-second away. So you're already having to lead the ship and fire where you think it'll be. Attempting to correct a continous beam based on how far wide it missed means you're making a correction based on 0.5+ sec old data to attempt to hit in another 0.5+ seconds.
That might tell you if your emitter was somehow misaligned, so you aren't hitting the point in space you were targeting. But it does nothing to help you know exactly which point in space their ship will be in another half-second from now. (And assuming your sensors or remote platforms are use to seeing how far you missed your aim point I'm not sure why they'd have an easier time doing that to a continuous beam that's waving around rather than a pulsed burst)
(Stupid nested quote rule. . . [grumble, grumble, grumble] What idiot designed this site?! I mean ---- What? Oh. Oh, yeah, that's right. Forget I said anything.

In fairness, and while all the reasons which have been adduced for why you can't generate very long "bursts" from weapons as powerful as grasers in the HV are completely correct, the ability to do so (if possible) would have some advantages for fire control. In essence, it would let you create a larger version of what the USN called the "danger zone" for BB gunnery. If you have a projected volume in which your target might be, the ability to sweep clear across that volume (or a largish chunk of it) with a single shot would increase your chance of scoring a hit as opposed to using a weapon which can target only a single point within that volume.
The notion of doing that with a KEW is fairly ludicrous, however, and using a weapon even 10% lower than the speed of light will cause a decrease in hit probability vis-à-vis a beam weapon unless the KEW has the ability to maneuver to track its target. This is, essentially, the description of a missile except that laserheads have the ability to engage targets at range without needing to score a direct hit.
And the notion that even HV tech could accelerate to "near light-speed" in any conceivable internally or pod-mounted launcher is . . . ill conceived, to say the very least. If the HV did go for ship-to-ship kinetic weapons, they would indeed have to be an adaptation of existing missile as Weird Harold has suggested. The problems in getting through the defensive zone and actually hitting the target would remain, but it would at least let you accelerate to higher cee-fractional speeds . . . depending on the range. And, of course, the longer the range (and hence the acceleration time), the poorer the firing solution at launch.
There's a reason I use KEWs for planetary combat and against very short-range targets in space but not at anything approaching normal fleet combat ranges or true cee-fractional velocities.