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the Apple Version is out

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Re: the Apple Version is out
Post by runsforcelery   » Fri May 02, 2014 3:24 pm

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Crown Loyalist wrote:It's not quite Honorverse combat, since it really is just an exchange of missile broadsides... but at the same time, I think it feels a lot like Honorverse combat. I'm enjoying it.

Being stalked by Lester Tourville is enough to make anyone nervous, though.


When you care enough to fear the very best . . . :lol:

I'm not a big electronic gamer myself, so I had less input into the part of the project than into others. My impression at this point is that overall reaction's been favorable, though, and this sort of initial placement should help Evergreen in its primary goal, which is to introduce the idea of the Honorverse (and its existence) to a broader audience. And while I'm not a huge gamer, I do like the graphics. (And I think the uniforms probably come as at least a bit of a relief to the purists! ;))


"Oh, bother!" said Pooh, as Piglet came back from the dead.
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Re: the Apple Version is out
Post by clancy688   » Fri May 02, 2014 3:35 pm

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When's the Android version due...?
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Re: the Apple Version is out
Post by pokermind   » Fri May 02, 2014 5:19 pm

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For those interested in the Game Check out this thread http://forums.davidweber.net/viewtopic.php?f=19&t=5582 Some discussion from Evergreen on releases of other Apps. Note that they had to delay some due to bugs. Evergreen gave out numbers to preview and you get to read from those who have played the game.

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Re: the Apple Version is out
Post by TheMonster   » Sat May 03, 2014 12:55 am

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runsforcelery wrote:Guys --- I was too swamped with stuff yesterday (including the girls' win in the semi-final round of their school soccer team's playoffs [the beaming father said proudly]) to get this posted on the Forum, but I'm really, really pleased by the fact that the Apple version of Tales of Honor not only launched yesterday but was featured by Apple on the front page of the App Store (Best New Games) and featured within the games section itself with both icon and banner. :D :D :D

Yaaaaaaay!

So I installed the app. I get through the first battle, install the upgrade thingy, wait the four minutes for it to finish, and the app wants me to go to the store and spend money anyway. At this point, there is nothing I can do but kill the app and start over. (I've tried touching every possible thing on the screen and it doesn't help any.)

Lather, rinse, repeat.

Unless an update comes out to fix this, I'll probably just uninstall it.
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Re: the Apple Version is out
Post by Crown Loyalist   » Sat May 03, 2014 1:08 am

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TheMonster wrote:
runsforcelery wrote:Guys --- I was too swamped with stuff yesterday (including the girls' win in the semi-final round of their school soccer team's playoffs [the beaming father said proudly]) to get this posted on the Forum, but I'm really, really pleased by the fact that the Apple version of Tales of Honor not only launched yesterday but was featured by Apple on the front page of the App Store (Best New Games) and featured within the games section itself with both icon and banner. :D :D :D

Yaaaaaaay!

So I installed the app. I get through the first battle, install the upgrade thingy, wait the four minutes for it to finish, and the app wants me to go to the store and spend money anyway. At this point, there is nothing I can do but kill the app and start over. (I've tried touching every possible thing on the screen and it doesn't help any.)

Lather, rinse, repeat.

Unless an update comes out to fix this, I'll probably just uninstall it.


The first time it sends you to the store, it's just a demonstration. You click on it and it gives you some of the purchasable item (prestige) for free. No need to spend any of your own money.

That stopped me up for a bit too.
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Re: the Apple Version is out
Post by Jonathan_S   » Sat May 03, 2014 10:50 am

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Crown Loyalist wrote:The first time it sends you to the store, it's just a demonstration. You click on it and it gives you some of the purchasable item (prestige) for free. No need to spend any of your own money.

That stopped me up for a bit too.
Yeah if you're not reading the (numerous) text bubbles in that tutorial it might not be clear that its a free 'purchase' to make you aware that the pay store exists.


I've played this a bit last night and it's fun but I'm not sure what the power boosters actually do - so I don't know if it's worth putting them in instead of a more special purpose upgrade.
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Re: the Apple Version is out
Post by Duncan323   » Sat May 03, 2014 11:24 am

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The power boosters raise the level of that system (the number of filled dots beside it on the view of the whole ship). Level makes it better :) ie: higher weapons lvl = more missiles in each shot. Higher laser/anti missile/ECM lvl = that system can take out more incoming missiles with each shot. Havnt figured out whether or not my power boosters on the bridge or engineering are doing anything for me yet
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Re: the Apple Version is out
Post by Norm.bone   » Sat May 03, 2014 11:30 am

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Jonathan_S wrote:

I've played this a bit last night and it's fun but I'm not sure what the power boosters actually do - so I don't know if it's worth putting them in instead of a more special purpose upgrade.


IMO installing and improving power boosters are the first upgrade to focus on. More power lets you level up departments, and leveled up departments are more effective. (I.e. Weapons go from 3 missiles/tube to 4, counter missiles take out more incoming fire, etc. )

Once you've maxed out levels, I try to open up slots for the other types of upgrades.
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Re: the Apple Version is out
Post by TheMonster   » Sat May 03, 2014 12:32 pm

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Jonathan_S wrote:Yeah if you're not reading the (numerous) text bubbles in that tutorial it might not be clear that its a free 'purchase' to make you aware that the pay store exists.
I never saw the word "free" in any of those bubbles either time I played through the first battle.

I just played through again to see if there was something I missed, and finally noticed the bar at the bottom of the screen was what I was supposed to click.

Now there's an "Endicot Sector". This is like "Talbot" and "Talbott" all over again. And "Warp"? This is not Star Trek.
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Re: the Apple Version is out
Post by Jonathan_S   » Sat May 03, 2014 3:23 pm

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Norm.bone wrote:
Jonathan_S wrote:

I've played this a bit last night and it's fun but I'm not sure what the power boosters actually do - so I don't know if it's worth putting them in instead of a more special purpose upgrade.


IMO installing and improving power boosters are the first upgrade to focus on. More power lets you level up departments, and leveled up departments are more effective. (I.e. Weapons go from 3 missiles/tube to 4, counter missiles take out more incoming fire, etc. )

Once you've maxed out levels, I try to open up slots for the other types of upgrades.
Thanks, that makes sense.

I think I was missing that because I'd hit a wall and was just grinding against the salvage bots; where the extra CMs or PDLCs don't matter because they don't throw a big enough salvo to overwhelm what the lvl 1 defense can stop (assuming it's ready to fire; so that was leading me into looking just at things to make the defense recharge faster)

Now even against those enemies extra missiles per launch help; I just hadn't leveled up my power leveler when I was experimenting with it and so hadn't gone across that magic breakpoint.


I've got (I think) a more balanced and upgraded destroyer, but still; last I tried I got my head handed by that ships on mission 8. But hey, I'm enjoying screwing around with it; what more do you want for free :D
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