namelessfly wrote:I thought that I would post this to inspire speculation.
http://en.m.wikipedia.org/wiki/P-700_Granit
I would be elated if RFC commented.
No specific Honorverse missile was inspired by any specific Real Life missile.
When I began putting together the tech bible essay for the books, before I wrote word one of On Basilisk Station, I created the initial "weapons platform" and laid out the general directions in which weapons technology would evolve in the course of the books. At that time, I knew that eventually a multidrive missile would evolve and that (eventually) faster than light telemetry links would be added to the package. The initial — that is, the "starting point" — missile technology for the combatants always visualized the missiles as communicating with the launching ship not simply so that the launching ship could provide detailed targeting corrections, however. I'm genuinely not sure who was doing what in this regard in terrestrial weaponry back in 1990 when I started thinking about this, but it had occurred to me from the beginning that simply because of the ranges involved the sensors available to the launching platform, however good they might be, would be at a significant disadvantage both in terms of communications lag and sheer distance to the target. Because of that, I never thought about the telemetry link as providing "one-way" sensor information from the firing ship to the missile. Rather, the missiles were always visualized both attack weapons and as remote, expendable sensor platforms which provided the launching ship with additional (and in many ways "better") sensor data on the target and the general tactical environment despite the fact that their own sensors were far inferior to those mounted aboard the ship which launched them.
Remember that I've always described the missiles as "myopic." That means (a) their sensor arrays have less sensitivity and their onboard computer support has less capability to "massage" the data than the sensors/computers back aboard the all of warship which fired them and (b) because of the relatively smaller size of the missile wedge (smaller as in comparison to a starship's wedge) and the placement of the missile inside the wedge it has a more limited view of the target. It's not quite like looking through a soda straw, but there are definite bounds to the missile's field of view and those bounds are much more constricted than the ones available to a warship. Because of this, missiles' onboard targeting capacity has always been much less capable than that available to it through its telemetry links, and the fact that the ship at the other end of that link is receiving sensor data from every other missile in the salvo further enhances the capability of each individual unit of the salvo. You could certainly fire an Honorverse SDM or early-generation MDM at a target without a telemetry link and without any additional input from other missiles involved in the same attack, and you would still have a chance of scoring a hit. It would, however, be a far lower chance, and you would begin getting into levels of comparative capability in which the antimissile defense systems would have a progressively greater margin of superiority. In other words, you would basically be throwing the missile away if you fired it against an alert opponent because the base chance of hit would be low and the defense's chance of an interception would be high.
Apollo simply takes what the earlier missiles with light-speed telemetry were doing, transforms it into a faster-than-light communications loop through the control missile, and because of the increase in the size and the base expense of the FTL platform includes greatly enhanced on board AI. This last point is perhaps a bit more subtle than some of the others, but essentially the control missile forms a node capable of doing for the attack missiles from its pod what the mothership did for "old style" Honorverse missiles. It receives, combines, collates, and utilizes the sensor intake from all the missiles in its own, personal, tiny "salvo." Since it was going to be the primary collection node for the missiles and its pod anyway, and since building it with the absolute minimum capability Manticoran needed was already going to make it pretty darn pricey, it made a lot of sense to BuWeaps to go ahead and make it even pricier in order to maximize its utility and capabilities.
One of the consequences of this (which most definitely did occur to the more wild and woolly thinkers and BuWeaps) is that an Apollo pod is a much more effective "fire and forget" weapon system than any earlier generation of missiles. That may sound a little odd, since the entire function of the control missile, especially in Apollo's initial visualization/iteration, is to allow the firing ship to remain in the link longer and to greater ranges, but it actually makes sense and helps to explain the decision to invest as much in the control missile as Manticore has. Because the control missile's onboard computers and AI are already sorting, using, and updating sensor data from all of the other missiles in the pod, and because it is preprocessing that information, that data, before it transmits it to the firing ship, it struck BuWeaps as only logical to give that control missile more autonomy as a fire control node, as well as a data node, in case for some reason the FTL link was lost. (For example, because the launching ship were to be destroyed before the missile reached its target and no one else was available to pick up the control links.) But what this also means is that the control missile can be loaded with a hierarchy of targeting options and launched to ranges at which FTL communication with the launching ship has not only reacquired a transmission delay but also to ranges at which FTL communication is flatly impossible. At that point, the control missile has full responsibility for targeting and coordinating the attacks of all of its missiles. Further, if multiple Apollo pods are launched at the same distant target, with a ballistic phase programmed into the attack, the control missiles of different pods are capable of cross communicating with one another, compiling all the sensor data available from all the attack missiles of all the pods in the salvo using directional communications lasers which will be effectively undetectable by their targets because their targets won't have anything in the transmission path. And what that means is that an Apollo salvo fired to beyond effective FTL control range will still have a significantly higher hit probability than an old-style single-drive missile at, say, 2 light-minutes range.
Put another way, these things were going to be big enough and cost enough anyway that it was no longer practical to trade off "good enough" capabilities against greater numbers of available rounds. In that sense, it might be fair to say that Apollo is the equivalent of late twentieth century "smart weapons"in that each of them is very expensive compared to earlier missiles but the price/effectiveness trade-off still comes down firmly on the side of the more expensive weapon, and my original concept for the weapons family had more to do with precision guided munitions and remotely provided targeting data (most of this was in pre-UAV days or when the entire concept was just getting started) than it did with particular families of rocketry or specific real world tactical doctrines.
As I said in the above paragraph, Apollo is more expensive than an MDM, and an MDM is more expensive than a single-drive missile, but that's not to suggest that weapons costs have rocketed out of control for the RMN. Because of the sheer volume of production, and because the production process had been refined, and then re-refined, and then re-refined yet again over the duration of the First Havenite War, the absolute cost of Apollo missiles, while far higher than those of the single-drive missiles of the early war years, is nowhere near as much higher than some people may have assumed. In a galaxy in which the basic manufacturing capacity and plant which had been producing them has been blown apart by Operation Oyster Bay, the cost of producing them somewhere else is going to be very, very high until Manticore and/or that "somewhere else" have rebuilt the facilities and reinstituted that multiply refined production process. Aside from the control missile itself, however, Apollo missiles are not appreciably more expensive than last pre-Apollo-generation Manticoran MDMs.
I don't know if this directly addresses what you were asking, but there it is. Hope it helped.